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Subject: Re: Academics Are Missing an Obvious Idea

Author: Vincent Vega

Date: 21:21:27 02/11/00

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On February 11, 2000 at 23:31:21, Robert Hyatt wrote:

>this isn't new.  We had ostrich, phoenix, then zugzwang, p.conners, waycool,
>etc.  Distributed search is not trivial. But it can work.  I'm designing one
>for crafty now to use our 8 X quad xeon cluster.  It will take some time as
>portability has to be factored in, but there will be a distributed crafty.

Great to hear it.

>You aren't going to use the internet (maybe internet2 will work) to much
>distributed search as the latency is impossible.  But 'clusters' will work.

I think that's the problem with algorithm design.  I was thinking about a
"publicity" game with one move per day.  Avoiding a great performance penalty if
the clients would only connect to the server few times per move would be a hard
problem but a solvable one, I hope.  And if solved, playing today would be
possible.



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