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Subject: Re: Terrible User Interfaces in Chess Programs

Author: Pete Galati

Date: 11:31:15 02/12/00

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On February 12, 2000 at 13:03:45, KarinsDad wrote:

>On February 12, 2000 at 12:12:56, Pete Galati wrote:
>
>>On February 12, 2000 at 03:01:05, frank zimmer wrote:
>>
>>>Pete! Rookie chess has a decent 3D board and set, but I still hate it and
>>>removed it into cyberspace!!! He HeHe :-)
>>
>>I'll take a look, if it's the program that I remember, it wants more hashtable
>>size than I have memory.  Something from Univ. of Nis.  I no longer have it,
>>maybe I'm remembering the wrong program.  I never use 3D boards though, never
>>saw one I cared for.  Sargon5's 3D display is entertaining (but not good), but
>>I've never kept it on for a whole game.
>>
>>Pete
>
>The thing I do not like about 3D interfaces is that occasionally, you try to
>grab one piece and accidentally touch another. If you have touch move on, then
>you have just hosed your game. This never seems to happen in a 2D interface.
>
>KarinsDad :)

Yeah, the whole 3D concept doesn't really work well for computers, it's not
really like you can reach into the monitor to pick up those pieces, so there's a
paralex/perspective problem, the interesting way that Sargon solved putting down
the piece in the proper place was that you had to center the shadow of the piece
over the square where you intended to put it, and then release it.

But there's allway a problem where showing the board well and showing the pieces
so they _look_ good, those things allways seem to happen from a different x,y,z,
axis.  It's sort of an illustration of how well our eyes actually do work in the
_real_ 3D world, because we don't have those problems with a real Chess set,
only when you try to display them on a more or less flat monitor.

Pete



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