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Subject: Re: Terrible User Interfaces - Fritz 6 Interface Problems as Requested

Author: Dave Gomboc

Date: 23:45:49 02/12/00

Go up one level in this thread


On February 13, 2000 at 01:43:27, Albert Silver wrote:

>On February 12, 2000 at 23:22:54, Vincent Vega wrote:
>
>>On February 12, 2000 at 01:44:27, Albert Silver wrote:
>>
>>>Of course. You state that the interfaces of all chess programs are ridiculously
>>>poor on a number of levels yet give no explanation as to what your complaints
>>>are. Instead you put forward that you are an expert in interfaces having just
>>>finished a complex one just now. The only problem is that your position as an
>>>authority (as no arguments were presented) resides right now on a recently
>>>finished project made by a movie character name working in a mystery company.
>>>That's quite a magic trick. Also, you now sweep it under the carpet by hinting
>>>that this is in fact but one of _many_ projects. Fine. Are they all secret as
>>>well?
>>
>>Let me repeat what I said before, if you can't bring yourself to believe what I
>>said that's your problem.  Sorry, I don't care.
>
>That isn't, and never was, the issue. If you are going to declare yourself as an
>authority on anything, then you must also be prepared to back that up. If not,
>say nothing and merely present your arguments. I see no reason why I have to
>take this on faith.
>
>
>>
>>>In the one instance you show the problems you perceive with commercial
>>>interfaces (you had already said that amateur ones need not concern themselves
>>>being free), you choose an amateur program, and make a large list full of
>>>problems that don't exist in today's commercial programs. Take the top
>>>commercial programs, and show me what is so terrible that they should hide their
>>>reddened face in shame.
>>>
>>Again, as I said before, I chose Winboard because it was very often highly
>>praised, also in this thread.  Want to see a critique of Fritz 6?  You got it.
>>
>>Help is weak - index should be comprehensive (for example if I need to type
>>"chess clocks,” but I should be able to type “time” or “clock” and get there),
>>HTML help is used (requiring users to install IE, when some may not want to) and
>>none of its extra features are utilized, no context-sensitive help –
>>unbelievable omission, toolbars can only be moved around by clicking on what in
>>other programs is a sizing bar – doesn’t make sense, toolbars cannot be
>>undocked, toolbars can only be docked to the top frame, standard menu bar name
>>is Window_s_, not Window, mouse cursor should be changed to hourglass when a
>>lengthy operation is performed – hint for example, analog clocks are very ugly –
>>antialiasing anyone?, why are there scroll bars in engine output window when
>>there is nothing there – contrary to every style guide, chessboard window takes
>>way to long to redraw, hiding a pane and then bringing it back changes its size,
>>why can I drag a piece I can’t move?, why can’t I change time by clicking on the
>>clock?, time controls are very weak – can you even set separate time controls?,
>>time per move window doesn’t even say that it’s seconds and is unable to convert
>>minutes, database window is _made_ for a tree view instead an antiquated
>>DOS-like window is used, why no drag-and-drop of pieces in 3D?, why such a slow
>>performance in 3D?, why no mouse-based 3D view controls?, when inputting
>>keyboard moves board squares should obviously be highlighted, no tooltips on
>>toolbars in engine match, undo, redo, find, copy, and paste keys all go against
>>Windows standards, why is Position Setup in File -> New?, having to scroll the
>>list boxes when not necessary – for example in Board  Design window, Proportion
>>and other sliders in Board Design need some points of reference or instant
>>feedback, right-clicking on the board brings up Board Design instead of a
>>standard Win 9X pop-up menu, when time runs out a window that pops up gives a
>>message that says: “Time” – nothing about who won, next to mutually exclusive
>>menu choices (like 2D Board and 3D Board) should be a radio buttons, not
>>checkmarks, why does clicking on an empty square change cursor to a hand? –
>>doesn’t make sense, why can I drag a piece of the wrong side?, why aren’t
>>keyboard shortcuts set to a consistent scheme? (to get a new opening book
>>Ctrl+Alt+Shift+F11 – a joke), I can move around all the windows except the board
>>window – why?, overuse of multiple level menus when they are badly done in
>>Windows (require too much mouse precision), no distinction between commands and
>>on/off switches in menu and toolbars.
>>
>>I’m basing this on a demo version so I can’t criticize a lot of unavailable
>>options ;-)
>>Note that very few of these are personal preferences – almost all are widely
>>recognized standards, followed in thousands of other programs, or common sense
>>things.  And I think Fritz 6 interface is good compared to others :-)  Waiting
>>for my check from Chessbase...
>
>I'll answer this later as I have no time now (it's 4:40 am here in Rio). One
>question though: what is your definition of an interface? There were a number of
>things that seemed to have nothing to do with what I believe to be an interface
>issue (ex: slow drawing of 3D pieces). Also, some things seem completely
>subjective and I cannot regard as making it a poor interface for as much (ex:
>using radio buttons instead of checkboxes).
>
>                                      Albert Silver

I have to agree with V.V. on both of these points.  Slow display of pieces is a
UI issue: simply put, the visual feedback is sluggish.  In fact, I can't imagine
what else one would consider it to be (other than a UI issue).  Radio buttons
are designed for mutually exclusive options, and check boxes are used when more
than one option may be concurrently selected.  This isn't a matter of
preference, this has been a UI standard for well over a decade.  It is important
to use appropriate visual affordances.

I haven't seen the Fritz demo in action, I am just saying that if these problems
exist, they are legit UI flaws.

Dave



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