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Subject: Re: How much time advantage needed? (curious again)

Author: David Paulowich

Date: 09:03:28 02/14/00

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On February 14, 2000 at 09:12:02, Jari Huikari wrote:

>Autoplaying my program against itself I have tried games in which I gave
>different time controls for black and white. Sometimes the colour having
>less thinking time wins.
>
>Has anyone of you tried to figure out, what would be the probability to
>win if e.g. either colour has twice as long thinking time than the other?
>Or how much time advantage you need to give for one side to be 99% sure
>that it'll win?
>
>					Jari

Do not forget to turn off pondering (thinking on your opponent's time)!
Otherwise you will never truly reach 2to1 time odds.  For example:
WHITE game/100 min. - BLACK game/1 min.  If we believe that the
pondering feature effectively uses half of the opponent's time, then
we have: WHITE 100 + 0.5 = 100.5 min. and BLACK 1 + 50 = 51 min.

I would guess that giving 6to1 time odds should produce a 200 point
rating advantage, resulting in a 75% score.  And 36to1 time odds should
increase the advantage to 400 points, resulting in lots and lots of wins.
You might want to try a match: WHITE game/3 hours - BLACK game/5 minutes.



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