Author: David Paulowich
Date: 09:03:28 02/14/00
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On February 14, 2000 at 09:12:02, Jari Huikari wrote: >Autoplaying my program against itself I have tried games in which I gave >different time controls for black and white. Sometimes the colour having >less thinking time wins. > >Has anyone of you tried to figure out, what would be the probability to >win if e.g. either colour has twice as long thinking time than the other? >Or how much time advantage you need to give for one side to be 99% sure >that it'll win? > > Jari Do not forget to turn off pondering (thinking on your opponent's time)! Otherwise you will never truly reach 2to1 time odds. For example: WHITE game/100 min. - BLACK game/1 min. If we believe that the pondering feature effectively uses half of the opponent's time, then we have: WHITE 100 + 0.5 = 100.5 min. and BLACK 1 + 50 = 51 min. I would guess that giving 6to1 time odds should produce a 200 point rating advantage, resulting in a 75% score. And 36to1 time odds should increase the advantage to 400 points, resulting in lots and lots of wins. You might want to try a match: WHITE game/3 hours - BLACK game/5 minutes.
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