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Subject: New Rules for GM-Comps Games: Sketch of a Decalogue

Author: Fernando Villegas

Date: 12:01:12 02/17/00




Some of my chess players friends, here in my country, has devised a clever book
of rules for avoiding future embarrasment as that we experienced in DJ-Adams
game. I consider it is a worthy contribution to the field and so, althought they
have not finished his work, I feel entitled to let you know how the procedings
goes until now.
I hope some further revisions from you, pals.

1.- Programs stronger than 2200 Elo points will not be allowed to compete in
stronger than 386-20 Mhz machines. Anything better than that is a desloyal use
of technology.
2.- Considering the nervous energy expended by the GM, that the machine
certainly does not share, the human side will have the right to trigger three
electric shortages to simulate in the program the efect of a human breakdown.
Time expended  will be not saved.
3.- If in move 20 computer has some advantage, surely unduly won due to its
database, the human side will get the right to play three moves in a row. This
will be called "human null move rule".
4.- If in move 40 the program is in the edge of a victory, the GM will have the
right to call the arbiter to take into consideration the unacceptable behaviour
of the computer,  that does not breathe, does not talk, does not sight, does not
look and in every way try to perturb the sychic  balance of his opponent. In
such cases the arbiter will declare instantly a win for the human side.
5.- If the game reach an ending, GM will have the right to ask for a draw if the
program cannot get the full point before move 50, as I do myself to get at least
half a point from time to time and keep my peace of mind. This will be called
"Villegas law of draw if in 50 moves program still does not kick the GM"
6.- If the game surpass move 60, it will be understood that the superior
strategical knowledge of a GM in any case assures victory, so in order to save
time the game will be considered a win for the GM, no matter what.
7.- In some cases the game could be considered a win for the GM as early as move
5 if the GM claim the his aknowledged far superior acumen in openings, as any
decent GM has. For what to play the rest of a game if the result is already
known?  Besides we will save time for new games.
8.- If a program mates the opponent, the GM will have the right to take-back as
much any moves as needed on the ground that, as every one knows, GM are not
defeated that way, so clearly the mate was due to a row of fingers slips.
9.- Same if the mate is not actually performed but it is warned by the machine
with 15 moves of anticipation.
10.- If the GM win, the game will be considered a clear test of how far better
players GM are to even the best program.

fernando



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