Author: Christophe Theron
Date: 10:41:01 02/21/00
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On February 20, 2000 at 20:59:06, leonid wrote: >On February 20, 2000 at 14:39:24, Christophe Theron wrote: > >>On February 20, 2000 at 01:39:09, Drazen Marovic wrote: >> >>>What is Botvinnik's legacy to computer chess? >> >> >>That to write a good chess program it's better not to be a strong chess player. >> >>Strong players have too much prejudices about how to write a chess program. >> >>In order to write a good chess program you must be ready to forget all you know >>about chess, and re-discover it completely. Strong chess players have spent >>years in learning the game and improving their play, so they are obviously not >>ready to get into the process of forgetting everything. >> >>In the future, it will happen to me too. Chess programming will certainly >>evolve, but as I have spent nearly 20 years in programming Chess Tiger, I'll >>probably be unable to adapt myself to totally new techniques. I'll become a >>dinosaur and young programmers will take over me - and all my peers. >> >>I hope this is not going to happen tomorrow, though. >> >> >> >> Christophe > > >I believe that reality is even more simple that what you have said. Problem is >not that much with the "big secret" to descover, in order to write the good >chess game from scrach, problem is in the hardware speed. 20 or 30 years ago it >was a shame and now it is only slightly better. Good game of today is able to >see, without any artificial tricks, only 6 plies in few seconds in mid game. All >the beauty of the best games is that they provide us with some decent chess game >even before our hardware will permit it. Good game make all kind of sofisticated >acrobatics in order to glance some next 4 or 6 plies deep into game, to make it >enjoyable right now. But when the hardware will privide us with all those 10, 12 >plies brute search to start with? Then writing the new good chess game from >scratch will become as simple as doing our three years of college. > >Leonid. Check your numbers. Most top commercial programs will compute 10 plies in the middlegame in a few seconds (in say, less than 10 seconds) on current fast PCs. Most of them compute 13-15 plies at 40 moves in 2 hours in the middlegame. Christophe
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