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Subject: Re: What is Botvinnik's legacy to computer chess?

Author: leonid

Date: 17:06:59 02/21/00

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On February 21, 2000 at 16:54:25, Hasnain Mujtaba wrote:

>On February 20, 2000 at 20:59:06, leonid wrote:
>
>>On February 20, 2000 at 14:39:24, Christophe Theron wrote:
>>
>>>On February 20, 2000 at 01:39:09, Drazen Marovic wrote:
>>>
>>>>What is Botvinnik's legacy to computer chess?
>>>
>>>
>>>That to write a good chess program it's better not to be a strong chess player.
>>>
>>>Strong players have too much prejudices about how to write a chess program.
>>>
>>>In order to write a good chess program you must be ready to forget all you know
>>>about chess, and re-discover it completely. Strong chess players have spent
>>>years in learning the game and improving their play, so they are obviously not
>>>ready to get into the process of forgetting everything.
>>>
>>>In the future, it will happen to me too. Chess programming will certainly
>>>evolve, but as I have spent nearly 20 years in programming Chess Tiger, I'll
>>>probably be unable to adapt myself to totally new techniques. I'll become a
>>>dinosaur and young programmers will take over me - and all my peers.
>>>
>>>I hope this is not going to happen tomorrow, though.
>>>
>>>
>>>
>>>    Christophe
>>
>>
>>I believe that reality is even more simple that what you have said. Problem is
>>not that much with the "big secret" to descover, in order to write the good
>>chess game from scrach, problem is in the hardware speed. 20 or 30 years ago it
>>was a shame and now it is only slightly better. Good game of today is able to
>>see, without any artificial tricks, only 6 plies in few seconds in mid game. All
>>the beauty of the best games is that they provide us with some decent chess game
>>even before our hardware will permit it. Good game make all kind of sofisticated
>>acrobatics in order to glance some next 4 or 6 plies deep into game, to make it
>>enjoyable right now. But when the hardware will privide us with all those 10, 12
>>plies brute search to start with?
>
>
>
>
>>Then writing the new good chess game from
>>scratch will become as simple as doing our three years of college.
>>
>>Leonid.
>
>
>Which college did you attend?  And what degree were you seeking?  It surely
>can't be in Computer Science and in a US college. Or perhaps you are a genius.
>In any case, let me know, I would consider sending my children there someday.
>These 4-5 year degree plans are just a little bit too much.
>
>Hasnain.

I will not recommend for your children my computer college. I dropped it only
after first 6 months. Just before I left it I have seen one of the student
writing graphics for checkers. It brought me to the idea to write my chess game.
I invited few people to write with me but nobody came. Wrote on my own basic
chess game logic in my free time. Logic is completely original and done by one
single person. By the time that I spent for writing chess logic, I see that
everything can be invented from scrach in three years period. It took me longer
that this but to write the basic logic but I could never stay only with my game.

Actually chess game goes more after the simple and logical sequence that anybody
can imagine. Basically every programmer that wrote some electronic game can
write its chess game as well.

Leonid.



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