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Subject: Re: Autoplay This

Author: Jeremiah Penery

Date: 01:02:37 02/25/00

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On February 25, 2000 at 03:14:46, Tom Kerrigan wrote:

>Just glancing at this position, it shouldn't be hard for programs to search
>15-20 ply, even with blitz time controls.

True.  My modified Crafty was getting 30+ ply in a few seconds.  But even 50 ply
searches won't do much in this position.  But playing it out, I think the
programs will stumble upon the solution.  Around move 65-70, mine finally found
a large + score for white.  If I'd let it search longer (up to the maximum 60
ply), it may have found this around move 60 or slightly earlier.

>Hash tables will probably work miracles here...

A human can find the entire ~70 move variation in a few seconds, because he
realizes that black will run out of moves.  You'd think that hash tables would
allow the computer to evaluate the position when black has already exhausted his
pawn moves (which would be a large + score for white), and then just find a way
to reach that position.  But a computer can't generalize like the human to say
"I need to repeat this sequence x times, where x is the number of black pawn
moves".  It can calculate itself doing the variation only y times, where y is
the search depth/the length of the sequence.  Since after this time it doesn't
realize what's happening, hash tables don't really show a noticeable affect here
until much later down the line, where the search depth will see the answer
already. :|



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