Author: Stefan Meyer-Kahlen
Date: 10:27:17 02/25/00
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On February 25, 2000 at 13:24:37, Tomas Casanovas Martinez wrote: >On February 25, 2000 at 10:42:12, Stefan Meyer-Kahlen wrote: > >> >>LANs are getting more and more popular so I want to remind everybody of a >>special feature of my autoplayer code for Windows that has been available with >>source code for quite a while now and that has been implemented in Shredder >>since version 2. I am addressing particularly the programmers of windows GUIs of >>chess programs or the ones who have used my code in their programs. >> >>With my code is it possible to play automatically against another windows >>program in a network without the need to connect the two machines with a serial >>cable. All communication is done via the network. Yesterday I let Shredder play >>a match against ChessTiger and felt very stupid being forced to connect the two >>machines with an additional cable. >> >>It is very easy to add this feature, more precisely it is harder to remove it >>from the source code than to just leave it in there. There is no difference to >>the engine as all communication is done by my code. The engine and also the >>interface can’t tell weather the two computers are connected via network or via >>a serial cable. >> >>To my knowledge Shredder is currently the only program that is capable of >>playing automatically on two machines without a serial cable by using the >>network connection. Many programs are using my code for their autoplayer but >>everyone seems to have removed the code for playing in a network. I have no idea >>why, so please help me to understand it. If any programmer needs more support >>for adding this feature please contact me as it is getting boring to play >>Shredder vs. Shredder in my network only. >> >>It was discussed here recently that it is possible to connect com1 and com2 on >>one machine and use the autoplayer on one machine with two different programs. >>This works fine, especially on a dual machine, but if you think about that it >>seems very strange to have to connect one computer to itself with a serial >>cable. Well, you can have a more elegant solution for that with my network >>autoplayer code because as a side effect you can also play with two programs on >>one machine without any cable at all. >> >>As I have already addressed this subject here some time ago but didn’t get much >>feedback I would be happy to hear about your thoughts about that and to learn >>about the motivation of the ones who have removed the network code from my >>autoplayer source code. >> >>I would be happy if more programs support this feature in the future. >> >>Stefan > >Stefan, > >I bought Autoplayer 232 a couple of months ago. I have three computers in a LAN >with all my chess programs. When I bought the program I (wrongly!) assumed that >the additional cable was not necessary when you have a LAN. It seemed to me so >obvious that I didn't check it. For technical reasons I can not connect my >computers with another cable, so that the contradiction is that I need to >disconnect my LAN and connect the cable if I want to use the Autoplayer 232. > >You can imagine that I totally agree with your comments... especially if, as you >say, there is no problem to operate A.232 in a LAN providing the programmes are >adapted to do it. Please, programmers, let the consumers to take advantage from >the existing LANs. It doesn't seem to be very difficult, according to Stefan's >comment. > >Thanks for your good work, Stefan. Despite some minor inconveniences, your >autoplayer is an important improvement for computer chess lovers!. > >Tomas. I forgot to mention that you need Windows NT or 2000 to use the autoplayer in a network. There might be ways to do it with Win 9x, too, but I am not sure. Stefan
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