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Subject: Re: Does your program understand castling/en passant rights on 3x repetition

Author: Robert Hyatt

Date: 06:32:22 02/27/00

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On February 27, 2000 at 00:15:14, Richard A. Fowell (fowell@netcom.com) wrote:

>I noticed today that six of the seven chess programs that I tried
>(three freeware, four commercial) failed to pass the two tests below.
>
>(my congratulations to Will Bryant, who programmed Screamer right!)
>
>The others don't understand how castling rights and en passant capture
>rights effect the ability to claim draw by three-fold repetition of position.
>
>The FIDE Laws of Chess (1997, but unchanged from when I learned chess 26 years
>ago) say:
>
>=================================================================
>9.2. The game is drawn, upon a correct claim by the player having the move, when
>the same position, for at least the third time (not necessarily by repetition of
>moves)
>
>       (a) is about to appear, if he first writes his move on his scoresheet and
>declares to the arbiter his intention to make this move, or
>
>       (b) has just appeared.
>
>       Positions as in (a) and (b) are considered the same, if the same player
>has the move, pieces of the same kind and colour occupy the same squares, and
>       the possible moves of all the pieces of both players are the same.
>Positions are not the same if a pawn could have been captured en passant or if
>theright to castle immediately or in the future has been changed.
>==================================================================
>
>The part programmers seem to have difficulty with is that last sentence.
>
>This citation is from the Malta Chess Federation site:
>http://www.kemmunet.net.mt/chessmalta/fidelaws/
>
>Try these two games out on your program.
>A draw cannot be claimed in either sequence, due to that last
>sentence (and, again - it isn't new).
>
>#1 Check for knowledge of castling rights on triple repetition draw =
>
>1. Nf3 Nf6
>2. Rg1 Rg8
>3. Rh1 Rh8   (second occurrence of this visible piece pattern, but first
>occurrence w/o castling rights)
>4. Rg1 Rg8
>5. Rh1 Rh8 ( No draw, yet - this is the original piece pattern, but there
>             both sides had castling rights. To put it another way, the EPD
>             strings for the starting position and this one are different.)
>6. Rg1 Rg8 - draw by triple repetition of position.
>
>#2 Check for knowledge of en passant opportunity of triple repetition draw =
>
>1.  a4  a6
>2.  a5  b4
>3. Nf3 Nf6
>4. Ng1 Ng8 (second occurrence of this visible piece pattern, but first
>occurrence w/o en passant capture option)
>5. Nf3 Nf6
>6. Ng1 Ng8 (again, no draw yet - there is no en passant capture possible here,
>            as there was after Black's second move).
>7. Nf3 - draw by triple repetition of position.
>
>-------------
>This can be done properly, by keeping track of the
>castling rights and en passant situation.
>
>Which chess programs (other than Screamer) get these right?
>
>Richard A. Fowell (fowell@netcom.com)
>http://dmoz.org/Games/Board_Games/Chess/Software/Macintosh/
>
>P.S.: Of course, programs (or humans) don't HAVE to claim the draw.
>      But, for programs that do, they can't claim it
>
>P.P.S: Screamer is a freeware Macintosh program at:
>       http://pweb.netcom.com/~wbryant/screamer.html


Crafty has always done this correctly...  castling status/EP status is encoded
into the hash signature, which is used for repetition detection...



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