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Subject: Re: Using Autoplayer232 in a network or on one machine

Author: Stefan Meyer-Kahlen

Date: 11:37:01 02/27/00

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On February 27, 2000 at 08:52:32, Stefan Meyer-Kahlen wrote:

>On February 26, 2000 at 18:17:08, Rémi Coulom wrote:
>
>>On February 26, 2000 at 11:16:58, Lex Loep wrote:
>>
>>>On February 25, 2000 at 10:42:12, Stefan Meyer-Kahlen wrote:
>>>
>>>>
>>[...]
>>>>feedback I would be happy to hear about your thoughts about that and to learn
>>>>about the motivation of the ones who have removed the network code from my
>>>>autoplayer source code.
>>>>
>>>>I would be happy if more programs support this feature in the future.
>>>>
>>>>Stefan
>>>
>>>If have incorporated the aut232 code in my program, but I did not see
>>>any networking stuff in there. The code I used was not very reliable, had
>>>to make many changes to it.
>>>
>>>P.S. I do have lan play in my program.
>>>
>>>
>>>Lex
>>
>>Same problem for me. I had to fix bugs in that code and saw no LAN support in
>>it. I think it was not Stefan's orignal work, but a modification by Chrilly
>>Donninger which I found at Gambitsoft. Stefan, can you give us an URL with your
>>code ? Thanks.
>>
>>Remi
>
>Chrilly Donninger changed my code before distribution a bit and apperently added
>some bugs and killed the network code. Hmmm, I'll try to find my sources again
>and let you know.
>
>Stefan


I have checked the distribution of my and Chrillys code for the winboard
autoplayer at www.gambitsoft.com and have found the network part.

Check the code in auto232.c after "if(auto232_comport == 0)", that's it.
In the MFC version Chrilly has really removed the network part :-(

Let me know if you need more help. I would really like this feature to be
supported  more.

Stefan





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