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Subject: Re: Hard endgame position

Author: Dann Corbit

Date: 10:34:57 03/01/00

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On March 01, 2000 at 13:14:07, Ernst A. Heinz wrote:

>>I'd be surprised if programs see a win at normal game-type
>>time controls (other than 'postal' games).
>
>"DarkThought WCCC'99" fails high on Kf5 in iteration #27 after
>roughly 15 min. on a 500MHz Alpha-21264.
>
>00:15:14 27.01 Kf5 Ba1 >=1.59! #449961953
>
>This is by no means a postal-type time control ... :-)

Took 4 minutes for the fail high on crafty, and at 7 minutes was evaluated at
1.57 pawns.  But even after 10 hours, I did not clearly see the win.  Crafty
would have played the move instantly.  But to see a win, I think you need to see
more than a 1.5 pawn advantage.



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