Author: Dann Corbit
Date: 10:34:57 03/01/00
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On March 01, 2000 at 13:14:07, Ernst A. Heinz wrote: >>I'd be surprised if programs see a win at normal game-type >>time controls (other than 'postal' games). > >"DarkThought WCCC'99" fails high on Kf5 in iteration #27 after >roughly 15 min. on a 500MHz Alpha-21264. > >00:15:14 27.01 Kf5 Ba1 >=1.59! #449961953 > >This is by no means a postal-type time control ... :-) Took 4 minutes for the fail high on crafty, and at 7 minutes was evaluated at 1.57 pawns. But even after 10 hours, I did not clearly see the win. Crafty would have played the move instantly. But to see a win, I think you need to see more than a 1.5 pawn advantage.
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