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Subject: Re: The best "death-save" I ever saw

Author: Martin

Date: 04:22:21 03/03/00

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On March 02, 2000 at 13:12:46, J. Wesley Cleveland wrote:

>On March 02, 2000 at 12:31:16, Martin wrote:
>
>[snip]
>>
>>The "human-approach" is to see that the wK has no squares to move to and this is
>>an evaluation issue. It's probably not easy to implement into a program (if at
>>all) but it would probably be a great step forward...
>
>Good point. If, in a position, there is only one piece that has legal moves,
>there is a serious danger of stalemate, esp. if that piece is a queen or rook.
>This certainly could be evaluated easily.

Yes, this special case shouldn't be too difficult. I rather thought of geometric
aspects of some endgames (which can be found in many studies but also in
practical endgames like the "hard endgame" below).



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