Author: Martin
Date: 04:22:21 03/03/00
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On March 02, 2000 at 13:12:46, J. Wesley Cleveland wrote: >On March 02, 2000 at 12:31:16, Martin wrote: > >[snip] >> >>The "human-approach" is to see that the wK has no squares to move to and this is >>an evaluation issue. It's probably not easy to implement into a program (if at >>all) but it would probably be a great step forward... > >Good point. If, in a position, there is only one piece that has legal moves, >there is a serious danger of stalemate, esp. if that piece is a queen or rook. >This certainly could be evaluated easily. Yes, this special case shouldn't be too difficult. I rather thought of geometric aspects of some endgames (which can be found in many studies but also in practical endgames like the "hard endgame" below).
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