Author: blass uri
Date: 21:29:00 03/04/00
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On March 04, 2000 at 20:40:51, Djordje Vidanovic wrote: >On March 04, 2000 at 20:23:24, Robert Hyatt wrote: > >>Two issues: >> >>(1) it is only necessary that the program win the game, not win it in the >>shortest number of moves. You entered a raw position, which means there is >>no 'context' of what might be repetitions. It will take many checks before >>it learns which are leading to repetitions, and then starts to migrate the >>king in the right direction, only to avoid the draws. IMHO this is perfectly >>ok, just so it wins and doesn't draw. >> >>(2) tablebases solve this instantly. > >Your two points are quite in order. Still, what I find a little irritating is >the inability of otherwise strong programs to "see" winning sequences in >perfectly plain positions, such as the one I quoted. And that is all. Somehow >I still cannot accept the programs' blindness in such situations, especially if >the path to winning is a matter of a single quick glance for humans. It is >actually the "understanding" of positions that is sometimes so sadly missing in >programs. Therefore I guess that your evaluation of top programs not yet being >GM's is not very far off the mark :-) It is positions like this that may sober >up avid comp chess fans. > >*** Djordje It is known that computers are stupid in many positions and cannot see things that 1600 players have no problem to see but it does not say nothing about the ability of them in chess because humans cannot go to the relevant positions in games. program can know some rules about positions but the ability of humans is also to invent rules in positions that they never thought of before and I know no programmers who teach their program to do it. I think that no program can pass the turing test in chess if programmers do not teach them to do it because when I watch games I always see new cases in simple endgames that you did not think about. Uri
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