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Subject: Re: How to turn a ordinary micro chess program into Deep-blue?

Author: Robert Hyatt

Date: 06:12:43 04/13/00

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On April 13, 2000 at 03:02:09, blass uri wrote:

>On April 12, 2000 at 23:29:54, Robert Hyatt wrote:
>
>>On April 12, 2000 at 17:46:51, Dann Corbit wrote:
>>
>>>On April 12, 2000 at 17:32:44, Derrick Williams wrote:
>>>
>>>>On April 12, 2000 at 16:48:15, Dann Corbit wrote:
>>>>
>>>>>On April 12, 2000 at 16:36:09, Derrick Williams wrote:
>>>>>
>>>>>>I would like to simulate the expierence of playing against Deepblue. How long
>>>>>>would I have to let fritz6 think per move on a pent 450 to simulate playing
>>>>>>deepblue at 40/2 hrs? Should I let fritz6 think one hour per move or what?
>>>>>
>>>>>Does fritz6 have a 40 moves / 2000 hrs setting?
>>>>>That should be about right, as far as NPS.
>>>>
>>>>
>>>>  You are exaggerating just a bit aren't you?
>>>
>>>No.
>>>DB calculates 200M NPS, micros about 200K NPS.  (roughly speaking -- might be
>>>off by a factor of 2 or so for what fritz 6 can do on a PIII 450, which would
>>>reduce it to 1000 hours instead of 2000).
>>>
>>>DB was one heck of a machine.
>>
>>
>>Yes....  and it could peak at 1B nodes per second, with 200M being the typical
>>lower bound...   480 chess processors at 2 to 2.4M nodes per second each...
>
>480 chess processors at 2 to 2.4M nodes can be the same as 200M with one
>processor if you consider loss of speed from parallel search.
>
>Uri


Parallel search doesn't lose speed.  It just searches extra nodes.  But the NPS
value goes up fairly linearly.  Try crafty on a quad xeon using 1cpu, 2cpus,
etc.  At 4 cpus the NPS is pretty much 4x.  But roughly 25% of the search space
is redundant...

I haven't seen anyone adjust the NPS to reflect search efficiency, since it is
impossible to determine exactly how many nodes are 'extra overhead'...



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