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Subject: Re: Setting A Trap

Author: Mike Byrne

Date: 13:43:45 10/12/97

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On October 12, 1997 at 10:12:17, Robert A. Basham wrote:

>I noticed that most computor programs have trouble setting a trap...
>for example, in this position white plays the simple Re5, and yet it
>takes RISC-2500 8 ply and 11:53 to find it..! Maybe you can come up with
>something much faster than this...     regards, Robert
>
>WK=h2   WQ=h4   WR=a1  e1  WN=f3  WP=a3 d3 d4 f2 f6 g2 h3
>
>BK=g8   BQ=c3   BR=a8  d8  BB=b3  BP=a7 b6 c7 e6 f7 g6 h5

after Re5 ..it's true that Qxa1?? leads to mate...crafty sees that in 7
seconds


depth=10 33/38 +262.13 Qxa1 Rxh5 gxh5 Qg5+ Kf8 Ne5 Qg1+ Kxg1 a6 Qg7+ Ke8
Qxf7#
Nodes: 804202 NPS: 108383
Time: 00:00:07

so after Qxd3 ..then what...??

depth=11 1/38 +1.16  Qxd3 Qf4 Kh7 Rc1 c5 dxc5 Bd5 Ng5+ Kg8 cxb6 axb6 Re3
Qf5
Nodes: 9108312 NPS: 114642
Time: 00:01:19



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