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Subject: Re: Missing Simple Tactics [OT]

Author: Ed Schröder

Date: 07:34:28 05/03/00

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On May 03, 2000 at 09:41:13, Dan Ellwein wrote:

>On May 03, 2000 at 01:21:58, Ed Schröder wrote:
>
>>On May 03, 2000 at 00:17:28, blass uri wrote:
>>
>>>On May 02, 2000 at 07:38:08, Ed Schröder wrote:
>>>
>>>>On May 02, 2000 at 06:26:34, Michael Neish wrote:
>>>>
>>>>>
>>>>>Hello,
>>>>>
>>>>>I wonder whether anyone could help me, or offer any suggestions as to the
>>>>>following little problem.
>>>>>
>>>>>The program I'm writing needs two ply to see what I think should take only one
>>>>>ply.
>>>>>
>>>>>In the position below White wins material by the blindingly obvious Bg5.
>>>>>
>>>>>[D]6k1/pp1nrppp/5rb1/P2P4/5BP1/5P2/4BK1P/R3R3 b - -
>>>>>
>>>>>However, if I set my program to look only one ply deep, it doesn't see this
>>>>>move, and prefers Bb5.  At two ply, though, it sees it all right.  I think one
>>>>>ply should be enough, as the Qsearch ought to take care of the ensuing
>>>>>exchanges.  Indeed, other programs I have tried manage to find it easily enough
>>>>>in one ply.
>>>>>
>>>>>This might be a trivial position, but if it's taking longer than it should to
>>>>>see these tactics then I could be wasting plies in my search.
>>>>>
>>>>>By the way, in case anyone asks, I'm not doing anything unusual in Qsearch.  I
>>>>>call Eval() first, return if it fails high, otherwise set alpha to the Eval()
>>>>>score if it's greater than alpha, and then search through the available
>>>>>captures.
>>>>>
>>>>>Thanks for your help.
>>>>>
>>>>>Mike.
>>>>
>>>>Rebel gives a bonus of 1.00 in eval for Bg5 assuming one of those rooks
>>>>get lost. A higher bonus is quite risky as the opponent often has an
>>>>escape. The effect in search is minor. It was effective in the days of
>>>>programs running at 5 Mhz hiting 5-6 plies only. Nowadays I would not
>>>>spend time on such (processor) time consuming cases.
>>>>
>>>>Ed
>>>
>>>I do not understand why not.
>>>
>>>If there is a long line when the final position is one of these cases
>>>you can have a better evaluation.
>>>
>>>Usually long lines are not forced so the effect may be better positional moves
>>>and not tactics.
>>>
>>>Uri
>>
>>Your point sounds very plausible but isn't true. Search solves these
>>kind of cases and you only end up with some speed loss. Running a
>>set of 500 positions only gave a few (non-important) different moves.
>>
>>That is one of the crazy things of CC, you have to go from scratch on
>>your code every 3-4 years as many things that were good then are
>>out-dated now because of increasing hardware (Mhz & Ram).
>>
>>A few days ago I wrote something about 1992 and one instruction making
>>Rebel (The ChessMachine then) stronger. It made me think about and as
>>a result I improved that piece of code with a net result of 28% speed
>>gain. The change would not have been a good idea in 1992.
>>
>>Search is a strange animal and hard to understand for the human brain.
>>It is full of unexpected surprises. I estimate that after 20 years
>>wrestling with search I only understand 5% (or so) of search.
>>
>>Ed
>
>
>Ed...
>
>sounds like there might be a correlation here between search and the human
>brain...
>
>in that we 'only' use about 5% of our brain...
>
>and...
>
>after many years of performing brute force/selective search techniques (going
>back to Shannon - 1950's), we only understand about 5% of what's really going
>on...
>
>well... any-way...
>
>just a thought
>
>:)
>
>PilgrimDan

Well maybe the 5% is also true for life itself no matter what age :-)

Ed



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