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Subject: Re: What is the Success Rate of Killer/History Moves?

Author: Frank Schneider

Date: 09:46:16 05/31/00

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On May 31, 2000 at 12:24:20, Roberto Waldteufel wrote:

>On May 31, 2000 at 12:01:22, Ed Schröder wrote:
>
>>On May 31, 2000 at 04:16:44, Roberto Waldteufel wrote:
>>
>>>I am experimenting with some move ordering heuristics and I would like to know
>>>for comparison what percentage of moves proposed and searched by the killer
>>>and/or history heuristic lead to cut-offs in other programs. Many thanks in
>>>advance for any info
>>>
>>>Roberto
>>
>>It depends. It will strongly depend on what you already have in your
>>program. If you (for instance) don't have "the best move from the hash
>>table" in your program the "killer heuristic" will give you a lot more
>>than if you already have the "best move from the hash table".
>>
>>But implement a 2-slot "killer heuristic" by all means. It should give
>>you a clear speed-up. Maybe just 5-10%, maybe a lot more. As already
>>said, it depends.
>>
>>Ed
>
>Hi Ed,
>
>Thank you for my response. Perhaps I should have made myself more clear - what I
>am doing is experimenting with a new heuristic that suggests a move to try for a
>quick cut-off. I wanted to know how effective it was compared to the commonly
>used methods for doing this. I do try the hash table move first, then the move
>proposed by my test heuristic if the hash move did not produce a cut-off. My
>heuristic generates a cut-off about 65%-75% of all the times it is invoked. It
>is meant to be an alternative to history/killer heuristic for closing move
>prediction, but I am not sure how well this figure compares to the well tried
>methods.

I measured how often the first move causes a cutoff in fail-high-nodes
and got 92% (the same number was reported for crafty some time ago).
My moveordering is hashmove first, then good captures. I also experimented
with different kinds of killers, but there is not much room for improvement...

Frank


>
>Best wishes,
>
>Roberto



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