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Subject: Re: Programming FAQ

Author: Robert Hyatt

Date: 14:53:43 11/03/97

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On November 03, 1997 at 14:23:13, Chris Whittington wrote:

>
>On November 03, 1997 at 12:57:32, Chris Carson wrote:
>
>>On November 03, 1997 at 12:43:55, Mark Taylor wrote:
>>
>>>Does anyone know of a Chess programming FAQ?
>>>
>>>I am writing a program, and have run into difficulties
>>>trying to implement a Transposition Table combined with
>>>iterative deepening, while working from written descriptions.
>>>I think I need some pseudo-code examples.
>>>
>>>I also have some questions regarding bit-board representation
>>>and how to implement them for maximum efficiency (I can't see
>>>a way of doing it efficiently).
>>>
>>>If no-one knows of a FAQ, then I could post my questions here
>>>but am not sure if this kind of post is acceptable.
>>>
>>>Either replies here, or direct email welcome.
>>>
>>>Thanks,
>>>
>>>Mark.
>>
>>Try:  http://www.xs4all.nl/~verhelst/chess/programming.html
>
>Or try the Crafty source. Everybody else does (which is no help to Bob
>come a tournament).
>
>Chris Whittington
>
>>
>>Best Regards,
>>Chris Carson

Actually, things aren't as bad as you think.  I've gotten quite a bit of
"donated" code over the past couple of years.  Mark Bromley took my
original
rotated bitmap idea and created the "COMPACT_ATTACKS" version that runs
much
faster on PC's.  Others have suggested this and that.  And others simply
like
to talk about computer chess.

All in all, it's been a "win"...

I've won my share of computer tournaments.  I enjoy the WMCCC event
because
there is *no* "top dog" that is uncatchable, as we had in the last 10 or
so
ACM events (Deep *).  That makes things interesting, to say the least.

I'm starting toward a new goal for '98, that of teaching Crafty how to
attack.  I'm tired of seeing it defend.  Now it's time to start swinging
a few punches offensively.  Maybe not quite as wild as CSTal swings, but
swing nonetheless.  :)

Hopefully ideas will pop up in discussions here or on r.g.c.c, if we can
get past the "noise factor" certain people like to create.  :)



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