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Subject: Re: Dead Wrong!

Author: blass uri

Date: 03:05:00 07/22/00

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On July 22, 2000 at 05:31:01, Marcos Christensen wrote:

>On July 22, 2000 at 00:39:09, blass uri wrote:
>
>>On July 21, 2000 at 16:48:09, Randall Shane wrote:
>><snipped>
>>>Using the above statement to claim that Deep Blue had a simple evaluation
>>>function is a clear misunderstanding of the paragraph's internal and external
>>>context.  From that statement, all that one can reasonably derive is that Deep
>>>Blue has a simpler eval function than the human brain
>>
>>I think that commercial programs has more complicated evaluation function than
>>the human brain.
>>
>>Humans cannot remmeber many numbers to calculate the evaluation of the position.
>>The advnatage of humans is tha ability to use selective search and the ability
>>to learn from search to change their evaluation and not more complicated
>>evaluation function.
>>
>>Uri
>    Than YOUR brain perhaps! Please stop posting bullshit, human brain has +-
>100.000.000.000 neuron each one of them has more than 10 thousands of
>connections. Compared to human brain chess programs are some kind of "hello
>world". I know that this is some kind of obscure club and nobody cares about
>your kicks but don't push it too much.


I agree that humans brain is more complicated than programs but this is not the
point here.

I know that when I look at position in chess game I cannot do all the
calculation that a program does in order to evaluate it and there are cases that
after analyzing the game with programs I understand that my evaluation was wrong
because I did not pay attention to something important or I considered something
as more important than it really is.

It is not clear that programs are better than me in static evaluation in games
but the opposite is also not clear and I believe that the evaluation of programs
is more comlicated than the evaluation of humans even if it is not better.

I think that humans are better than programs in learning from search about the
evaluation(fortress positions that they did not see in the past are good example
because humans learn from the fact that they cannot get progress that the
position is a draw).

The best players are also better in pruning illogical lines(weaker players also
prune logical lines).


Uri



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