Author: Dann Corbit
Date: 15:12:50 08/17/00
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I would be interested to see a set of functions that have been turned into a class and for which the performance lost is more than 3%. If you don't use try/catch or RTTI, then the speed difference should be so small that it is very hard to measure. I don't know why you would need RTTI for a chess game unless you had some very strange chess variant where you make up new piece types on the fly or something.
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