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Subject: How is try/catch and RTTI implemented?

Author: Oliver Roese

Date: 11:47:30 08/18/00

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On August 17, 2000 at 18:12:50, Dann Corbit wrote:

>I would be interested to see a set of functions that have been turned into a
>class and for which the performance lost is more than 3%.
>
>If you don't use try/catch or RTTI, then the speed difference should be so small
>that it is very hard to measure.  I don't know why you would need RTTI for a
>chess game unless you had some very strange chess variant where you make up new
>piece types on the fly or something.

Just you are there, i would like to know.
I really couldnt find any explanation on the net.
Thanks in advance:)

Oliver Roese





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