Author: Christophe Theron
Date: 20:18:24 08/18/00
Go up one level in this thread
On August 18, 2000 at 15:54:50, Vincent Diepeveen wrote: >On August 18, 2000 at 13:50:58, Christophe Theron wrote: > >>On August 18, 2000 at 07:15:30, Vincent Diepeveen wrote: >> >>>On August 18, 2000 at 02:00:59, Christophe Theron wrote: >>> >>>>On August 17, 2000 at 23:16:56, Vincent Diepeveen wrote: >>>> >>>>>On August 17, 2000 at 22:23:54, Uri Blass wrote: >>>>> >>>>>>On August 17, 2000 at 21:21:46, Vincent Diepeveen wrote: >>>>>> >>>>>>>Hello, >>>>>>> >>>>>>>A few years ago (about 3) i claimed that searching 18-20 ply was possible >>>>>>>with huge hashtables, nullmove, a good evaluation function, and >>>>>>>several billions of nodes. >>>>>> >>>>>>searching 18-20 plies with recursive null move pruning is possible and there is >>>>>>no doubt about it. >>>>>> >>>>>>You may miss things because of null move. >>>>> >>>>>Are you referring here that i need a bunch of plies more for a few >>>>>very rare positions where way more as 2 nullmoves are not enough to >>>>>see the truth? Just like my program won't find that huge mate as >>>>>posted a bunch of messages below? >>>>> >>>>>>>I was considered nuts by half of the RGCC population, because no >>>>>>>branching factor was capable of being that good, when you would >>>>>>>search deeper, your branching factor would NOT get under 4.0, that >>>>>>>was considered impossible by a lot of people even. >>>>>>> >>>>>>>Obviously most people following: "i believe that i see in the ads >>>>>>>or where i see the outputs from", they challenged me. Some went even >>>>>>>that far and called me nuts, a liar and a frog and many other terms. >>>>>> >>>>>>I did not read RGCC but I believe that people called you a liar because you make >>>>>>the impression that you can see everything in the next 18-20 plies except some >>>>>>lines that you will look for only 14-16 plies because of null moves when the >>>>>>fact is that you can miss also lines with 10 plies because you use recursive >>>>>>null move pruning(I remember that this was my impression when I read your posts >>>>>>here about 18-20 plies). >>>>>> >>>>>>I do not say that using recursive null move is wrong but your 18-20 ply search >>>>>>can miss 10 plies lines(If your evaluation is good enough these lines are >>>>>>usually not important but I believe that there are cases when they are >>>>>>important) >>>>> >>>>>This is incredible hard to believe. The number of positions where >>>>>3 free moves + qsearch will fail. If that fails, then there must >>>>>be something really wrong in evaluation! It sure can miss things, >>>>>but the alternative is to search at most 12 ply fullwidth after >>>>>a full night. Give me 18-20 plies then WITH nullmove please! >>>>> >>>>>So a zugzwang or 2 is no problem to detect then. Apart from that, the >>>>>rare times we see a zugzwang arise in a game, that's usually already >>>>>seen by my double nullmove. >>>>> >>>>>With a material only program proof isn't hard btw for this, >>>>>as you can take openingsposition where my stupid experiment played >>>>>1.a3 searching 30 plies. >>>>> >>>>>However, the whole discussion 3 years ago, >>>>>when i cannot remember any person called Uri Blass posting at that time, >>>>>was not a claim of mine that chess could be solved. >>>>> >>>>>In contradiction!!!!! >>>>>Where Jaap v/d Herik writes in the start of the 80s in "computerchess" >>>>>the next quote: "when software will search 10-11 ply then no human will >>>>>be able to ever beat it". I completely have said the opposite, >>>>>that after a ply or 12 only evaluation matters! >>>>> >>>>>Nowadays i would modify that already to 10 ply, noting that in difficult >>>>>openingspositions the understanding of todays chess programs is still >>>>>that bad that they need a few ply more to see some consequences there, >>>>>so still that 12 there as found by De Groot to be the depth where the >>>>>majority of short term plans are based upon is still valid! >>>>> >>>>>I said this partly based upon also experiences of my draughtsprogram >>>>>which already for years can search easily 25-30 ply after a night, and >>>>>the only way in which we (marcel monteba and me) could improve the >>>>>search was by adding knowledge. This draughts program searches fullwidth >>>>>by the way, as doing nothing is usually very well. I don't need to >>>>>note that it sees all tactics of world champions within flashes of >>>>>seconds, where even an average but smart national player can beat it >>>>>pathetically. >>>>> >>>>>My claim was that branching factor above 10 plies was much better as >>>>>i expected it to be, because of better working of hashtables, and >>>>>more efficient search by means of a better evaluation which would >>>>>basically research the same tree over and over again. Basically i >>>>>claimed that with the number of nodes that Deep Blue searched, one >>>>>could easily build a much better quality search in software. >>>>> >>>>>So what you write here above : "searching 18-20 ply is without doubt >>>>>possible with nullmove", that's exactly what no one dared to say 3 years >>>>>ago, and i'm happy you write it here! It proves how opinions have changed, >>>>>as 3 years ago NO ONE dared to say that, except me. >>>>> >>>>>Now i don't want to sound like a profet, but i wanted to raise this >>>>>discussion a bit to show how fullwidth search has superseded by >>>>>nullmove driven search, and how these programs have progressed in search >>>>>the past years and now are dominating the scene, where 10 years ago >>>>>Genius with a fullwidth search, a few singular extensions, pruning and >>>>>a clever selective search completely dominated the world of computerchess >>>>>with tactics, only losing now and then from faster machines. >>>> >>>> >>>> >>>>In my experience, Genius is one of the most complete program in term of >>>>knowledge, especially in the endgame. You'll have a hard time if you try to find >>>>a position that Genius does not understand when other modern programs understand >>>>it. >>> >>>Genius sees tactical a lot indeed, but it's knowledge is really outdated. >>>It's a slaughter to play against Genius nowadays as it's missing too >>>much knowledge and it sure isn't good in endgame, the more boring an >>>endgame is, the bigger the chance it loses it! >> >> >> >>The only explanation I see is that we do not have the same Genius... > > >Or our rating difference is 2255 points, that's also a possible reason. >I just missed my IM norm 2 weeks ago. Hope to be IM before 2003. :) :) :) It's true I'm lousy at chess, but just because I can't "compute" fast enough. My positional understanding gets better and better, but that does not help when you give away all your pieces in a game, like I do. I have rather chosen to be lousy at chess and to write a good chess program. I see that you are doing the opposite, and apparently succeed rather well. Good luck! Christophe
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