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Subject: Re: Searching 18-20 ply just using nullmove

Author: Vincent Diepeveen

Date: 12:54:50 08/18/00

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On August 18, 2000 at 13:50:58, Christophe Theron wrote:

>On August 18, 2000 at 07:15:30, Vincent Diepeveen wrote:
>
>>On August 18, 2000 at 02:00:59, Christophe Theron wrote:
>>
>>>On August 17, 2000 at 23:16:56, Vincent Diepeveen wrote:
>>>
>>>>On August 17, 2000 at 22:23:54, Uri Blass wrote:
>>>>
>>>>>On August 17, 2000 at 21:21:46, Vincent Diepeveen wrote:
>>>>>
>>>>>>Hello,
>>>>>>
>>>>>>A few years ago (about 3) i claimed that searching 18-20 ply was possible
>>>>>>with huge hashtables, nullmove, a good evaluation function, and
>>>>>>several billions of nodes.
>>>>>
>>>>>searching 18-20 plies with recursive null move pruning is possible and there is
>>>>>no doubt about it.
>>>>>
>>>>>You may miss things because of null move.
>>>>
>>>>Are you referring here that i need a bunch of plies more for a few
>>>>very rare positions where way more as 2 nullmoves are not enough to
>>>>see the truth? Just like my program won't find that huge mate as
>>>>posted a bunch of messages below?
>>>>
>>>>>>I was considered nuts by half of the RGCC population, because no
>>>>>>branching factor was capable of being that good, when you would
>>>>>>search deeper, your branching factor would NOT get under 4.0, that
>>>>>>was considered impossible by a lot of people even.
>>>>>>
>>>>>>Obviously most people following: "i believe that i see in the ads
>>>>>>or where i see the outputs from", they challenged me. Some went even
>>>>>>that far and called me nuts, a liar and a frog and many other terms.
>>>>>
>>>>>I did not read RGCC but I believe that people called you a liar because you make
>>>>>the impression that you can see everything in the next 18-20 plies except some
>>>>>lines that you will look for only 14-16 plies because of null moves when the
>>>>>fact is that you can miss also lines with 10 plies because you use recursive
>>>>>null move pruning(I remember that this was my impression when I read your posts
>>>>>here about 18-20 plies).
>>>>>
>>>>>I do not say that using recursive null move is wrong but your 18-20 ply search
>>>>>can miss 10 plies lines(If your evaluation is good enough these lines are
>>>>>usually not important but I believe that there are cases when they are
>>>>>important)
>>>>
>>>>This is incredible hard to believe. The number of positions where
>>>>3 free moves + qsearch will fail. If that fails, then there must
>>>>be something really wrong in evaluation! It sure can miss things,
>>>>but the alternative is to search at most 12 ply fullwidth after
>>>>a full night. Give me 18-20 plies then WITH nullmove please!
>>>>
>>>>So a zugzwang or 2 is no problem to detect then. Apart from that, the
>>>>rare times we see a zugzwang arise in a game, that's usually already
>>>>seen by my double nullmove.
>>>>
>>>>With a material only program proof isn't hard btw for this,
>>>>as you can take openingsposition where my stupid experiment played
>>>>1.a3 searching 30 plies.
>>>>
>>>>However, the whole discussion 3 years ago,
>>>>when i cannot remember any person called Uri Blass posting at that time,
>>>>was not a claim of mine that chess could be solved.
>>>>
>>>>In contradiction!!!!!
>>>>Where Jaap v/d Herik writes in the start of the 80s in "computerchess"
>>>>the next quote: "when software will search 10-11 ply then no human will
>>>>be able to ever beat it". I completely have said the opposite,
>>>>that after a ply or 12 only evaluation matters!
>>>>
>>>>Nowadays i would modify that already to 10 ply, noting that in difficult
>>>>openingspositions the understanding of todays chess programs is still
>>>>that bad that they need a few ply more to see some consequences there,
>>>>so still that 12 there as found by De Groot to be the depth where the
>>>>majority of short term plans are based upon is still valid!
>>>>
>>>>I said this partly based upon also experiences of my draughtsprogram
>>>>which already for years can search easily 25-30 ply after a night, and
>>>>the only way in which we (marcel monteba and me) could improve the
>>>>search was by adding knowledge. This draughts program searches fullwidth
>>>>by the way, as doing nothing is usually very well. I don't need to
>>>>note that it sees all tactics of world champions within flashes of
>>>>seconds, where even an average but smart national player can beat it
>>>>pathetically.
>>>>
>>>>My claim was that branching factor above 10 plies was much better as
>>>>i expected it to be, because of better working of hashtables, and
>>>>more efficient search by means of a better evaluation which would
>>>>basically research the same tree over and over again. Basically i
>>>>claimed that with the number of nodes that Deep Blue searched, one
>>>>could easily build a much better quality search in software.
>>>>
>>>>So what you write here above : "searching 18-20 ply is without doubt
>>>>possible with nullmove", that's exactly what no one dared to say 3 years
>>>>ago, and i'm happy you write it here! It proves how opinions have changed,
>>>>as 3 years ago NO ONE dared to say that, except me.
>>>>
>>>>Now i don't want to sound like a profet, but i wanted to raise this
>>>>discussion a bit to show how fullwidth search has superseded by
>>>>nullmove driven search, and how these programs have progressed in search
>>>>the past years and now are dominating the scene, where 10 years ago
>>>>Genius with a fullwidth search, a few singular extensions, pruning and
>>>>a clever selective search completely dominated the world of computerchess
>>>>with tactics, only losing now and then from faster machines.
>>>
>>>
>>>
>>>In my experience, Genius is one of the most complete program in term of
>>>knowledge, especially in the endgame. You'll have a hard time if you try to find
>>>a position that Genius does not understand when other modern programs understand
>>>it.
>>
>>Genius sees tactical a lot indeed, but it's knowledge is really outdated.
>>It's a slaughter to play against Genius nowadays as it's missing too
>>much knowledge and it sure isn't good in endgame, the more boring an
>>endgame is, the bigger the chance it loses it!
>
>
>
>The only explanation I see is that we do not have the same Genius...


Or our rating difference is 2255 points, that's also a possible reason.
I just missed my IM norm 2 weeks ago. Hope to be IM before 2003.

>
>    Christophe
>
>
>
>
>
>
>>This doesn't take away it's great achievements in the past, let's
>>be very clear of this. Still at blitz it's a real strong opponent.
>>
>>>Its search is also very good, that's true, but if Genius did not win against its
>>>competition with tactics when it was the best, it would have won with better
>>>knowledge anyway.
>>>
>>>I don't think there are any singular extensions in Genius (at least nothing that
>>>goes far beyond the classical extensions that almost everybody does), and I
>>>think its pruning system is one of the best ever written by a human being.
>>
>>Sometimes it's hard to see the difference between smart extensions.
>>Can be S.E., can be other extensions as well!
>>
>>>I also think that its evaluation is still today one of the best.
>>
>>Here i disagree completely. It's evaluation is completely outdated in
>>my opinion, and i see it lose game after game because of it.
>>
>>>But unfortunately it has big problems somewhere else and nowadays is only
>>>competitive on very slow computers... Now I stop, because if I go on I fear Ossi
>>>is going to cut and paste my post into his next advertisement campaign. :)
>>>    Christophe
>>
>>Oh well, genius has gotten tactical stronger, that's about it. It's
>>knowledge is still from 1990 or so.
>>
>>Hard to make commercial for something like that.
>>
>>Therefore i'm interested in how Rebel is gonna do in London; whether
>>it's knowledge has been worked at, because rebel 9 and 10 i didn't
>>find big improvements over 8.And 8 also was i.m.h.o. not a knowledge
>>break through, but a speed breakthrough.



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