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Subject: Re: How many GHZ for IGM to never win and then always lose?

Author: Uri Blass

Date: 13:01:52 08/31/00

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On August 31, 2000 at 15:56:18, stuart taylor wrote:

>On August 31, 2000 at 15:45:47, Uri Blass wrote:
>
>>On August 31, 2000 at 15:06:24, Jonathan Lee wrote:
>>
>>>Title:   Grandmaters in Gigahertz  (catchy title, anagram)
>>>What are the predictions for the IGM's?
>>>I predict at 200 GHZ the IGM's will draw or lose
>>>(40 moves in 2 hours and sudden death in 1 or 2 hours, standard tournament time
>>>control).
>>>
>>>Then at 3,000 GHZ the IGM's will always lose.
>>>(same time control as above 40mvs in 2hrs., SD in 1 or 2 hrs.)
>>
>>I do not believe it.
>>I believe the number of the GHZ with the same software is not going to help
>>always to win.
>>
>>If you get a draw position out of book no number of GH is going to help you to
>>win.
>>
>>I also do not know if chess is complicated enough to let program to get 100%
>>against GM's.
>>
>>Maybe you need to look for another game if you want programs to score 100%
>>
>>>
>>>The software is there, but the hardware is lagging.
>>>Jonathan (53rd message)
>>
>>I do not like crticizing the hardware.
>>I believe that it is also correct that the hardware is fast enough to win all
>>humans in a match and the software is the problem.
>>
>>Uri
>
>Chess, not complicated enough? If it can steer every game into complicated
>tactics, then I think it IS complicated enough. Much more still, if it can get
>into problem like positions.
>S.Taylor

I am not sure if humans cannot learn to avoid the complicated positions with
white and get a draw.

The fact that there are complicated positions that humans do not understand does
not prove that they cannot avoid these positions in part of their games and get
a draw.

Uri



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