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Subject: Re: A new kind of "swindle mode" for Crafty

Author: Robert Hyatt

Date: 19:37:38 09/28/00

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On September 28, 2000 at 19:06:03, Fernando Villegas wrote:

>Hi Bob:
>Probably you also tried this idea long ago, but just in case I wonder if Crafty
>could, if he is playing with a negative score that clearly go towards defeat,
>let us say, -5, could not, in that case, just abandon the regular search device
>and instead of trying to get the best available move according to the normal
>criteria of the code, try to get the most difficult one for the opponent. I
>mean, the kind of moves that although flawed, are difficult to answer. I suppose
>this could be done if we define "difficult answer" as a move that produces a
>wider number of very similar moves in score, so the opponet must choose in a
>more tricky area of posibilities. At least this approach perhaps could be useful
>againts human players. If you already tried or dismissed this idea, no matter,
>you welcome :-(
>Fernando


The problem is how to categorize a position as 'difficult'?  If it were easy,
everybody would be doing it. :)



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