Author: Robert Hyatt
Date: 19:37:38 09/28/00
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On September 28, 2000 at 19:06:03, Fernando Villegas wrote: >Hi Bob: >Probably you also tried this idea long ago, but just in case I wonder if Crafty >could, if he is playing with a negative score that clearly go towards defeat, >let us say, -5, could not, in that case, just abandon the regular search device >and instead of trying to get the best available move according to the normal >criteria of the code, try to get the most difficult one for the opponent. I >mean, the kind of moves that although flawed, are difficult to answer. I suppose >this could be done if we define "difficult answer" as a move that produces a >wider number of very similar moves in score, so the opponet must choose in a >more tricky area of posibilities. At least this approach perhaps could be useful >againts human players. If you already tried or dismissed this idea, no matter, >you welcome :-( >Fernando The problem is how to categorize a position as 'difficult'? If it were easy, everybody would be doing it. :)
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