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Subject: Ooops Re: penalty for opening H file of opponent when white and castled

Author: Brian Richardson

Date: 16:26:01 10/01/00

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On October 01, 2000 at 15:07:48, Peter Fendrich wrote:

>On October 01, 2000 at 11:01:22, Brian Richardson wrote:
>
>>On October 01, 2000 at 06:38:48, Uri Blass wrote:
>>
>>>On October 01, 2000 at 05:14:42, Mike Adams wrote:
>>>
>>>>On October 01, 2000 at 04:48:41, Uri Blass wrote:
>>>>
>>>>>On October 01, 2000 at 04:20:46, Mike Adams wrote:
>>>>>
>>>>>>    I've noticed that pulsar thinks the doubled pawns are worth more than the
>>>>>>danger of exposing its castle.  When its white and castles kingside this is
>>>>>>particular dangerous when it opens the H file especially if the rook is sitting
>>>>>>right there on H8.  I'm not as concerned about the F and G files because I think
>>>>>>it can better defend these files but it can be very difficult to moblize the
>>>>>>pieces to defend the H file.  Should i put a penalty in at 1.5 times the doubled
>>>>>>pawn bonus?
>>>>>
>>>>>Chess is not a simple game.
>>>>>There are cases when open h file is not dangerous  inspite of castling in the
>>>>>king side and there are cases when open f file is dangerous.
>>>>>
>>>>>I think that it is impossible to answer your question because the right panelty
>>>>>for open file should be dependent in the rest of the evaluation.
>>>>>
>>>>>Uri
>>>>
>>>>yes but take a look at this position. pulsar is black and it plays Nxg3.
>>>>
>>>>[D] r1bq1rk1/ppp2p2/2n4p/3pP1pn/3P4/2P2NB1/P1P1B1PP/R2QK2R b KQ - 0 14
>>>>
>>>>
>>>>I think there are some general rules that you dont open the H file with the
>>>>opponents rook on H8.  Pulsar does have a king saftey function that tells it not
>>>>to advance its castle side pawns but in some positions it seems to like doing
>>>>that.  Maybe i'm not doing it right i gave it penalties similar to what the
>>>>simple chess program does for advancing castled pawns but sometimes when it
>>>>advances one pawn I think it gets easier for it to advance another if it thinks
>>>>it messes with the opponents postion.  That is another area i'll have to look
>>>>at.  With a check extension and deeper search pulsar, now over 2250 icc blitz,
>>>>can get itself out of a lot of diffictulties but some things are just stupid and
>>>>in this case i need to build into the evaluate that NxG3 followed by G4 are
>>>>really bad.  The question is how to do that in a narrow sense that does not give
>>>>it rules that are bad half the time.
>>>>The move sequence of the game was: .. NxG3 HxG3 G4 Qg2 Gxf3 Qxh6 and of course
>>>>its over.
>>
>>I assume you meant Qd2 (not g2)
>>
>>Getting it to see Gxf3 is bad is not easy to do. the material value
>>>>of the Knight distorts the search and particulary with nullmove its hard to see
>>>>at shallower depths like 5 or 6 even with check extensions. I'm trying the
>>>>positon at Gxf3 on different versions of pulsar to see how much depth it takes
>>>>to see that. So far with NUll move off it does the best and sees it at depth 6.
>>
>>I use the following penalties in Tinker (which may be somewhat extreme):
>>
>>KING_AH_NOPAWN_PENALTY 240 // Potential Trojan attack when king
>>			     // castled and no A/H pawns.
>>			     // asymmetric penalty must be enough
>>			     // to postpone P x (N or B)
>>KING_AH_ATTACK_PENALTY 120 // worse when opponent has 2xR + Q
>>KING_AH_OPEN_PENALTY	 480 // worse when file completely open
>>
>>It is asymetric in that these are the penalties for Tinker, but I divide by 4
>>when Tinker is the attacker.  The "attack" and "open" penalties are cummulative
>>with the nopawn penalty.  They are only added when the opponent has a rook or
>>queen on the open A/H file.  The completely open is when the opponent has no
>>pawns on the A/H file either.
>>
>>Tinker finds gxf3 to be bad (-420) at 6 ply (when forced, it is mate in 5
>>afterwards).
>>
>>>>A freind said he tried it with crafty and crafty had a hard time seeing that
>>>>Gxf3 is bad but I did not get to see that for myself.
>>>
>>>Crafty17.11 on a slow pentium200 has no problem to see in 3 seconds that gxf3 is
>>>losing.
>>>
>>>Crafty17.11 has also no problem to see after 68 seconds with the same hardware
>>>that the position after g4 Qd2 is bad for black(the score is 4.40 pawns for
>>>white at depth 9 for the move h5.
>>>
>>>The tactical mistake is g4 and there is no reason to push the pawns forward.
>>>
>>>I do not think that Nxg3 is a good idea but after Nxg3 hxg3 Kg7 I do not see a
>>>clear win for white.
>>>
>>>Uri
>
>First I found these penalties rather high but what are your material evaluation
>for one pawn?
>//Peter


Oops, I forgot to mention that these penalties are scaled by piece
(minors+majors, but not pawns) material, and then the result is divided by 4, so
with all the pieces on the board the maximum penalty would be 840/4, or 208.  A
pawn is 100.



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