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Subject: Re: penalty for opening H file of opponent when white and castled kingside

Author: Robert Hyatt

Date: 21:07:49 10/04/00

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On October 04, 2000 at 12:57:25, Ricardo Gibert wrote:

>On October 04, 2000 at 12:04:01, Mike Adams wrote:
>
>>>I'm sure there is some truth to what you are saying, but if Crafty needs to
>>>search to a greater depth to find the same tactics, isn't that a sign of some
>>>type of inefficiency?
>>
>>   I've noticed that some things speed up search a lot while compromising the
>>integrity of the idea of a pure search.  Move ordering doesnt do this normally.
>>If you search every node with simple Min Max or NegaMax it will be really slow
>>but you will see everything up to the depth you search. Now if you include alpha
>>beta and some move ordering like order like capture it will be much quicker and
>>just as reliable. You'll get the same depth but faster.  Now say you were
>>getting depht 5, Now you add Null Move and Futility Pruning. Both these
>>algorithms are to put it simply ways of finding out if certain parts of the tree
>>get lower scores and therefor are not worth searching. Now your no longer
>>searching everything. You're making estimates.  Lets say this brings you from
>>depth 5 to depth 7. Well its no longer a pure depth 7 search as you would have
>>had if you searched every postion. Sometimes the result of this 'estimated
>>search' will vary from a pure search.  Well here is how I look at it. In many
>>situations your 'estimated search' is good enought and your getting 2 extra
>>depth. In some situations you miss things that you would have seen with a pure
>>search at an earlier depth tell later.  But that can be ok. lets say a depth 5
>>tactic doesnt appear untill depth 7 with 'estimated search'.  Well if you did a
>>pure search you would have got depth 5 and seen it.  With the 'estimated search'
>>you got depth 7 and finnaly saw it.  As long as the extra depth required is not
>>more than the gains from the 'estimates search' you really havent lost much. And
>>often in the cases were things take longer to find it is the case that you'll
>>still find whatever you would have found with the full search. Now lets say a
>>tactic should show up at depth 5 you're getting depth 7 with this 'estimated
>>search' and you miss the tactic because you need depht 8 or 9. Then you lose but
>>from what i have seen with Pulsar it is much better to cut off the bad lines and
>>get the deeper search than it is to be cautious and do a pure search every time.
>
>Alphabeta and futility pruning are theoretically sound so you can search deeper
>without sacrificing soundness, while nullmove (a form of selective search)
>involves making a tradeoff albeit an effective one.


No forward pruning is completely "sound".  Futility pruning is no exception.
It can work well.  And it can produce wrong answers.  Which is why I no longer
use it.



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