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Subject: Re: beating TSCP too! interesting game.

Author: David Rasmussen

Date: 11:38:07 01/08/01

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On January 08, 2001 at 13:21:53, Uri Blass wrote:

>On January 08, 2001 at 12:49:09, Severi Salminen wrote:
>
>>>>Very interesting. When you evaluate a position at leaf node do you have to
>>>>generate all possible moves for both sides?
>>>
>>>I believe that all top programs use mobility in their evaluation.
>>>
>>>I do not believe that piece square table is enough because you cannot detect
>>>passive positions only by piece square table.
>>
>>Yes, mobility is much more accurate, but...
>>
>>>> This sounds very time consuming.
>>>
>>>It does not sound time consuming to me.
>>
>>Well, generating moves is slow
>

You don't have to generate moves to calculate mobility. You can just use
attackboards of some kind.



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