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Subject: Re: Material vs Positional Assessments

Author: Robert Hyatt

Date: 19:37:52 01/09/01

Go up one level in this thread


On January 09, 2001 at 16:51:08, Hermano Ecuadoriano wrote:

>On January 08, 2001 at 11:42:40, Robert Hyatt wrote:
>
>>On January 08, 2001 at 10:42:36, Uri Blass wrote:
>>
>>>On January 08, 2001 at 10:34:38, Uri Blass wrote:
>>>
>>>>On January 08, 2001 at 10:09:34, Vincent Diepeveen wrote:
>>>>
>>>>>On January 08, 2001 at 10:02:44, Uri Blass wrote:
>>>>>
>>>>>>On January 08, 2001 at 08:12:25, Vincent Diepeveen wrote:
>>>>>>
>>>>>>>On January 07, 2001 at 20:57:46, Ricardo Gibert wrote:
>>>>>>>
>>>>>>>>One well known rule of thumb is: It is often a bad idea to grab more material
>>>>>>>>when already ahead in material.
>>>>>>>>
>>>>>>>>For instance, when I play, I generally avoid increasing my material advantage
>>>>>>>>unless it does not cost me anything (time, structure, open lines for opponent,
>>>>>>>>etc.) to do so or I have nothing else to do that is constructive.
>>>>>>>>
>>>>>>>>In fact, a reasonable rule of thumb for open positions might be: The 1st pawn
>>>>>>>>grabbed is worth 3 tempi, but the 2nd pawn is only worth 1 tempo. Something I
>>>>>>>>observed while I studied some of Morphy's games.
>>>>>>>>
>>>>>>>>My question is: Do any programs take this into account or do they all consider
>>>>>>>>the 2nd pawn they grab to be as valuable as the 1st?
>>>>>>>
>>>>>>>why do you assume all programs are preprocessors?
>>>>>>
>>>>>>I did not read this assumption.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>He says: "if you make a move capturing a second pawn"
>>>>>
>>>>>So his way of seeing a positions evaluation is move based.
>>>>
>>>>I think that he meant that if you increase your material advantage from 1 pawn
>>>>to 2 pawns and it is not move based.
>>>>
>>>>Uri
>>>
>>>I mean that he meant to say that the positional advantage should not be added
>>>linearly.
>>>
>>>It means that if you see that white has 1/2 pawns positional advantage for
>>>reason A and 1/2 pawns positional advantage for reason B the total advantage is
>>>more than 1 pawn.
>>>
>>>Uri
>>
>>
>>This is the way my king safety works, for example.
>
>If you had any use for market saavy at this point, you could call the bonus
>"synergy", which it is in fact.


I prefer a more "technophobe" type of term:

third order evaluation term.

:)



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