Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Should an engine using SEE beat another not using it?

Author: Robert Hyatt

Date: 14:20:42 01/28/01

Go up one level in this thread


On January 27, 2001 at 14:30:18, Severi Salminen wrote:

>Hi!
>
>I made a few test games between a version of my engine using SEE and another
>using just MVV sorting. I played only a few (24) games and time control was
>5min/G and in 8 games 1min/G. The result was 12-12! Is this possible, normal, or
>do I have a bug? I would have guessed that the SEE version had beat the hell out
>of the other but that never happened. It seems that SEE slows things down a lot
>and the net result seems to be that it searches equally deep compared to the
>other version. Has anyone here measured the true benefit of using SEE? Could you
>show me positions in which SEE makes a big difference or could you run self-test
>games between two versions of your program? Are there positions where SEE hurts
>searching? I really like to know if SEE is worth it? I have a relatively slow
>computer (300Mhz Celeron, Crafty running at 80KNPS) so could time control and
>overall speed have influence on this?
>
>Any comments are welcome!
>
>Severi


If the only difference is SEE vs MVV/LVA, I generally find the two work
about equally well.  SEE will search a 10% smaller tree, but will use 10%
more time per node.  Breaks even.  MVV/LVA is the opposite.

But if you use SEE to eliminate bad captures in the q-search, then you
can make the SEE program 2x faster than the non-SEE program.  That should
begin to make a difference.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.