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Subject: Re: Value of 2-bit tables

Author: Robert Hyatt

Date: 20:51:00 01/29/01

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On January 29, 2001 at 13:41:57, guy haworth wrote:

>Rob
>
>My thoughts were that:
>
>  a)  2-bit tables are 1/4 the size before compression
>
>  b)  compression is far more effective (as noted by the other reply)
>          especially as 'broken' positions need not be marked as such
>          they could 'falsely' be given the previous unbroken's value
>          this improves the compression a bit more
>
>  c)  you only go to the DTZ/DTR (DTC/DTM) tables on value-preserving moves
>          and maybe you get an 'optimal' in half the time or less
>
>You only have to have the '2-bit' and '8-bit' tables in play (in or near RAM)
>for the relevant (sub-)endgame, taking into account P-positions, B-colour and
>K-positions.
>
>Have I missed anything?
>
>G


You may have overlooked how I probe.  IE I often see TB hits with a total
of 16 pieces (or more) on the board at the root position.  How can I tell
which TBs I will need until I probe them?  And sucking in 2-bit tablebases
is going to cost a bunch when we are talking about 2 gigabytes.  The idea is
fine for 4-piece files.  But all the 5's are done and we are now working on
6's.  Forget it for 6's, completely.



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