Author: Ralf Elvsén
Date: 10:28:55 03/29/01
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On March 29, 2001 at 12:45:36, Hans Christian Lykke wrote: >On March 29, 2001 at 12:28:43, Ralf Elvsén wrote: > >> >>Yes, and how many games are played in that way? And how many engines >>have a search able to handle that? But if you >>know that Fritz and Shredder can handle this I am happy to have >>learned something new. > >Shredder can handle this, setting the time to exactly 120 min. >Deep Fritz cannot, so when 120 min. are over I press the "space" button and DF >play the move. Do you mean "handle" as in "produce a move" or as in "play a move chosen after using an algoritm optimized to this type of time control" ? > >BTW I think that 2 hours are better than 1 hour as played in the other Deep >Fritz - Shredder game. No matter what time you use, you are (as I understand it) denying the engines the opportunity to use information known to them and that is what disturbes me. Well, if this suits some people, I wont complain... I just don't think the advantage for the operator to know when a move is made outweighs this big deviation from a normal game. Just my opinion... > >Venlig hilsen >Hans Christian Lykke > > >> >>Think how you play yourself: you play 40/120. You decide to allocate >>close to 3min/move. After 2 min 59 s you realize that the move you >>think looked very good will give away your queen for nothing. Wouldn't >>you spend more time trying to find a better move and be very upset if >>someone came and pushed the "Move now"-button? >> >>Ralf
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