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Subject: Re: Shredder 5 - Deep Fritz , 2 hours/move. Shredder played 33. f5 -1.19/16

Author: Hans Christian Lykke

Date: 09:45:36 03/29/01

Go up one level in this thread


On March 29, 2001 at 12:28:43, Ralf Elvsén wrote:

>On March 29, 2001 at 12:22:08, Bertil Eklund wrote:
>
>>On March 29, 2001 at 12:18:26, Ralf Elvsén wrote:
>>
>>>On March 29, 2001 at 11:27:23, Hans Christian Lykke wrote:
>>>
>>>
>>>>32... g5 {-0.78/17 7200} 33. f5 {-1.19/16 120:00m} *
>>>>
>>>>[D] rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
>>>>
>>>>Shredder played the move expected by Deep Fritz: 33.f5
>>>>Shredders evaluation dropped from -0.48/16 to -1.19/16 ?!
>>>>
>>>>Shredder now expecting 33...Rxf5 34. Re3
>>>>
>>>>Next move by Deep Fritz on Friday
>>>>
>>>>Venlig hilsen
>>>>Hans Christian Lykke
>>>
>>>In this situation I wonder: are you keeping a strict 2h/move? Or do you
>>>let Shredder look at all moves at the depth?
>>>
>>>If you terminate the search after exactly 2h and don't let shredder finish
>>>an iteration I think this game isn't particularly interesting. This is
>>>not even close to how a program would allocate time in a real game.

Off course this is not a real game. It´s played by me, and I have chosen the
time to use ;-)

>>>
>>>Ralf
>>
>>Looks very close to a fixed time per move I think.
>>
>>Bertil
>
>Yes, and how many games are played in that way? And how many engines
>have a search able to handle that? But if you
>know that Fritz and Shredder can handle this I am happy to have
>learned something new.

Shredder can handle this, setting the time to exactly 120 min.
Deep Fritz cannot, so when 120 min. are over I press the "space" button and DF
play the move.

BTW I think that 2 hours are better than 1 hour as played in the other Deep
Fritz - Shredder game.

Venlig hilsen
Hans Christian Lykke


>
>Think how you play yourself: you play 40/120. You decide to allocate
>close to 3min/move. After 2 min 59 s you realize that the move you
>think looked very good will give away your queen for nothing. Wouldn't
>you spend more time trying to find a better move and be very upset if
>someone came and pushed the "Move now"-button?
>
>Ralf



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