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Subject: Re: Never Say "Impossible"

Author: Robert Hyatt

Date: 21:47:05 05/17/01

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On May 17, 2001 at 05:44:03, Uri Blass wrote:

>On May 17, 2001 at 05:22:39, Graham Laight wrote:
>
>>On May 16, 2001 at 14:35:18, Uri Blass wrote:
>>
>>>On May 16, 2001 at 14:07:18, Robert Hyatt wrote:
>>>
>>>>On May 16, 2001 at 13:05:13, J. Wesley Cleveland wrote:
>>>>
>>>>>On May 15, 2001 at 22:11:15, Robert Hyatt wrote:
>>>>>
>>>>>>On May 15, 2001 at 12:18:43, J. Wesley Cleveland wrote:
>>>>>>
>>>>>[snip]
>>>>>
>>>>>>>>First, how do you conclude 10^25?  assuming alpha/beta and sqrt(N)?
>>>>>>>
>>>>>>>It is a classic alpha-beta search with a transposition table large enough to
>>>>>>>hold *all* positions found in the search. I'm guessing at the number of
>>>>>>>positions, but I feel that the same logic should hold, as only positions with
>>>>>>>one side playing perfectly would be seen.
>>>>>>
>>>>>>I don't follow.  We know that within the 50 move rule, the longest game that
>>>>>>can be played is something over 10,000 plies.  IE 50 moves, then a pawn push
>>>>>>or capture, then 50 more, etc.  Eventually you run out of pieces and it is a
>>>>>>draw.  But 38^10000 and 10^25 seem to have little in common.  The alpha/beta
>>>>>>algorithm is going to search about 38^50000 nodes to search that tree to max
>>>>>>depth of 10,000.
>>>>>
>>>>>Look at it another way. The only positions that are visited by an alpha/beta
>>>>>search (with perfect move ordering) are those where one side plays perfectly.
>>>>>The question is what fraction of the total number of positions that is.
>>>>>
>>>>
>>>>The precise formula is:
>>>>
>>>>    N = W^floor(D/2) + W^ceil(D/2) for all D.  floor means round down in integer
>>>>math, ceil means round up.  For the cases where D is even:
>>>>
>>>>    N = 2 * W^(D/2)  which is 2 * sqrt(minimax).
>>>>
>>>>If you assume that the total number of positions is roughly 2^168, then you
>>>>get 2 * sqrt(2^168) or 2 * 2^84.  Which is fairly close to the number of atoms
>>>>in the universe.  Note that 168 is not cast in stone either.  It might be a
>>>>few bits more or less, but it is probably close.
>>>
>>>It is proved to be clearly less than 2^168.
>>>I believe my counting program proved that it is less than 2^160 but I have not
>>>the numbers near me.
>>>I guess it is between 2^140 and 2^150.
>>>
>>>I had an idea how to get a good estimate for it by a program but nobody tried to
>>>calculate an estimate for it.
>>>
>>>My idea is simply to generate a lot of random pseudo legal positions(1000000 is
>>>enough) and try to find the number of legal positions.
>>>
>>>In order to generate pseudo legal position you need to the following steps:
>>>
>>>1)Calculate the number of pseudo legal positions for every possible legal
>>>material structure
>>>2)generate a random pseudo legal position.
>>>3)check if the pseudo legal position can be achieved by a chess game.
>>>
>>>If you find that the number of pseudo legal positions is 10^47 and you also find
>>>that 173 out of 1000000 pseudo legal positions are legal then
>>>10^47*173\1000000 is a very good estimate for the number of the legal positions.
>>>(If you have enough pseudo legal positions that are legal you can be sure with
>>>95% confidence that the mistake in the estimate is less than 10%)
>>>
>>>It seems that nobody is really interested in the number of legal positions so we
>>>are not going to know a good estimate.
>>>
>>>Uri
>>
>>If nobody is willing to to the large sample size, why not do it yourself with a
>>small sample size?
>>
>>If I were sufficiently interested, I would:
>>
>>* number each piece (e.g. 1 = white pawn, 2 = black pawn etc)
>>
>>* number the squares on the board from 1 - 64
>>
>>* select, at random, the number of pieces to put on the board
>
>It is not a good idea and you need to select at random the material structure
>with the right probability if you want to get equal probability for every
>pseudolegel position.
>
>>
>>* for each piece, select a random number from 1 - 64 to select it's board square
>>
>>* if I intended to do a very small sample (e.g. 20 tries), to get a ball-park
>>figure, I would set up a simple spreadsheet to to the above, and use my recalc
>>key to get a new list of pieces/positions
>
>I guess that you may get only 0 legal positions out of 20 if you choose a random
>pseudo legal position with equal probability so it is probably not enough.
>
>It is not important for me to investigate this problem so I do not work on it.
>>
>>* if I intended to do more than 100 samples, I would either write a more
>>sophisticated spreadsheet that would show something like a board (as well as
>>rudimentary checks like having 1 white and 1 black king), or write a program to
>>draw random boards
>
>You need to write a special program to generate random board even if you want
>only 20 samples because there is no easy way to choose a random position when
>every position gets the same probability without a special program.
>

I don't see why that would matter.  If you do an _exhaustive_ search of the
chess game tree, you should be able to reach essentially any position with
the right moves, which would mean that random positions would be a pretty good
way to "Monte-Carlo" the answer for how many of the N total positions would be
illegal.  There are a few odd cases such as one with 6 white pawns on the
e-file.  This is possible to reach, but not if black has all his pieces, for
example.  A simple rule about file-shifts and minumum missing opponent pieces
would suffice to handle that.

There is no way to do anything other than an exhaustive search if the goal is to
_prove_ that the game is won or lost or drawn from the get-go.





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