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Subject: Re: Never Say "Impossible"

Author: Uri Blass

Date: 02:44:03 05/17/01

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On May 17, 2001 at 05:22:39, Graham Laight wrote:

>On May 16, 2001 at 14:35:18, Uri Blass wrote:
>
>>On May 16, 2001 at 14:07:18, Robert Hyatt wrote:
>>
>>>On May 16, 2001 at 13:05:13, J. Wesley Cleveland wrote:
>>>
>>>>On May 15, 2001 at 22:11:15, Robert Hyatt wrote:
>>>>
>>>>>On May 15, 2001 at 12:18:43, J. Wesley Cleveland wrote:
>>>>>
>>>>[snip]
>>>>
>>>>>>>First, how do you conclude 10^25?  assuming alpha/beta and sqrt(N)?
>>>>>>
>>>>>>It is a classic alpha-beta search with a transposition table large enough to
>>>>>>hold *all* positions found in the search. I'm guessing at the number of
>>>>>>positions, but I feel that the same logic should hold, as only positions with
>>>>>>one side playing perfectly would be seen.
>>>>>
>>>>>I don't follow.  We know that within the 50 move rule, the longest game that
>>>>>can be played is something over 10,000 plies.  IE 50 moves, then a pawn push
>>>>>or capture, then 50 more, etc.  Eventually you run out of pieces and it is a
>>>>>draw.  But 38^10000 and 10^25 seem to have little in common.  The alpha/beta
>>>>>algorithm is going to search about 38^50000 nodes to search that tree to max
>>>>>depth of 10,000.
>>>>
>>>>Look at it another way. The only positions that are visited by an alpha/beta
>>>>search (with perfect move ordering) are those where one side plays perfectly.
>>>>The question is what fraction of the total number of positions that is.
>>>>
>>>
>>>The precise formula is:
>>>
>>>    N = W^floor(D/2) + W^ceil(D/2) for all D.  floor means round down in integer
>>>math, ceil means round up.  For the cases where D is even:
>>>
>>>    N = 2 * W^(D/2)  which is 2 * sqrt(minimax).
>>>
>>>If you assume that the total number of positions is roughly 2^168, then you
>>>get 2 * sqrt(2^168) or 2 * 2^84.  Which is fairly close to the number of atoms
>>>in the universe.  Note that 168 is not cast in stone either.  It might be a
>>>few bits more or less, but it is probably close.
>>
>>It is proved to be clearly less than 2^168.
>>I believe my counting program proved that it is less than 2^160 but I have not
>>the numbers near me.
>>I guess it is between 2^140 and 2^150.
>>
>>I had an idea how to get a good estimate for it by a program but nobody tried to
>>calculate an estimate for it.
>>
>>My idea is simply to generate a lot of random pseudo legal positions(1000000 is
>>enough) and try to find the number of legal positions.
>>
>>In order to generate pseudo legal position you need to the following steps:
>>
>>1)Calculate the number of pseudo legal positions for every possible legal
>>material structure
>>2)generate a random pseudo legal position.
>>3)check if the pseudo legal position can be achieved by a chess game.
>>
>>If you find that the number of pseudo legal positions is 10^47 and you also find
>>that 173 out of 1000000 pseudo legal positions are legal then
>>10^47*173\1000000 is a very good estimate for the number of the legal positions.
>>(If you have enough pseudo legal positions that are legal you can be sure with
>>95% confidence that the mistake in the estimate is less than 10%)
>>
>>It seems that nobody is really interested in the number of legal positions so we
>>are not going to know a good estimate.
>>
>>Uri
>
>If nobody is willing to to the large sample size, why not do it yourself with a
>small sample size?
>
>If I were sufficiently interested, I would:
>
>* number each piece (e.g. 1 = white pawn, 2 = black pawn etc)
>
>* number the squares on the board from 1 - 64
>
>* select, at random, the number of pieces to put on the board

It is not a good idea and you need to select at random the material structure
with the right probability if you want to get equal probability for every
pseudolegel position.

>
>* for each piece, select a random number from 1 - 64 to select it's board square
>
>* if I intended to do a very small sample (e.g. 20 tries), to get a ball-park
>figure, I would set up a simple spreadsheet to to the above, and use my recalc
>key to get a new list of pieces/positions

I guess that you may get only 0 legal positions out of 20 if you choose a random
pseudo legal position with equal probability so it is probably not enough.

It is not important for me to investigate this problem so I do not work on it.
>
>* if I intended to do more than 100 samples, I would either write a more
>sophisticated spreadsheet that would show something like a board (as well as
>rudimentary checks like having 1 white and 1 black king), or write a program to
>draw random boards

You need to write a special program to generate random board even if you want
only 20 samples because there is no easy way to choose a random position when
every position gets the same probability without a special program.

Uri



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