Author: Albert Silver
Date: 14:12:00 07/10/01
Go up one level in this thread
On July 10, 2001 at 16:07:42, Robert Hyatt wrote: >On July 10, 2001 at 11:41:33, Albert Silver wrote: > >>On July 10, 2001 at 11:09:39, Robert Hyatt wrote: >> >>>On July 10, 2001 at 08:50:20, Chessfun wrote: >>> >>>>On July 10, 2001 at 08:48:09, Chessfun wrote: >>>> >>>>>Since the Spitfire message, why not a Scrappy one. >>>>> >>>>>Seems Spitfire caught the draw bug. >>>>> >>>>>Recent games of SpitFire: >>>> >>>>Opps >>>>77: - 3379 W 3223 Mecking [ br 5 7] B22 Mat Jul 10 01 08:24 >>> >>> >>>Mecking can certainly be a problem when he wants to be. :) >>> >>>Bob >> >>I just want to take advantage of this moment to congratulate you on your great >>achievement. I realize it has been a long and hard climb as you aspired >>incessantly to the highest ranks. And now, after all your efforts, and having >>paid your dues (i.e. the last installment on the Quad), YOU (= Quad + Crafty + >>breathtaking formula) have finally reached that most coveted of places in the >>sun: the ICC blitz no. 1 !! Yes! Now Crafty can say it is the best of the >>best... AGAIN! Brothers, sisters, let us join hands and rejoice! >> >>Why the very honor of having my modest post linked to yours is one I will >>cherish for the rest of my days, oh great >>quad-plus-crafty-plus-breathtaking-formula account owner you! Could I humbly ask >>for a scanned image of the creditcard receipt that made all this possible? It >>would be given a place of honor in the forthcoming site in the "How it all >>started" section . >> >> Albert > > >:) > >Seems that "scrappy" is a continual cause for conversation. As I said before, >I ran it as an experiment, then I terminated it, and was greeted by lots of >messages (and a few emails) asking for "scrappy" to return. Too many computers >continually playing Crafty. Or if it is free, computer operators jump in as >soon as a human game ends. I gave up on trying to stop this since some are just >going to be discourteous no matter what. > >Scrappy solves the problem. It plays the kind of opponent I want to see games >against (human GMs). It doesn't play with computers. And it does, on occasion, >sit idle for long periods of time. > >All ok by me of course... > >I don't care whether it is ranked #1 or #1000. Any more than I care about >the rating of "crafty". I only care to see it slowly improve, which is the >goal for playing on ICC. If I decided to stop working on the program for a >while, it would disappear from ICC for that time... I remember when you explained the purpose of the experiment, which by your own words is now over. As the purpose is now to simply allow a human-only Crafty running, independent of ranking, could you change the formula to allow strong humans to play that aren't necessarily in the 400 point range? Such as a cutoff range of 2600-2700 up? This would allow less dexterous GMs to have a shot at it also. And if they score points, you'll still learn from how they did it. Albert
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