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Subject: Re: Can Deep Fritz 7 find better moves than Deep Blue in 1997 ??

Author: Mark Young

Date: 05:09:40 08/12/01

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On August 11, 2001 at 23:00:34, Jay Rinde wrote:

>On August 11, 2001 at 22:14:01, Robert Hyatt wrote:
>
>>On August 11, 2001 at 13:56:37, Uri Blass wrote:
>>
>>>On August 11, 2001 at 08:40:53, Robert Hyatt wrote:
>>>
>>>>On August 11, 2001 at 03:43:37, Mark Young wrote:
>>>>
>>>>>On August 10, 2001 at 17:45:56, Robert Hyatt wrote:
>>>>>
>>>>>>On August 10, 2001 at 14:18:15, Theo van der Storm wrote:
>>>>>>
>>>>>>>On August 10, 2001 at 13:25:10, Bruce Moreland wrote:
>>>>>>>>On August 10, 2001 at 02:57:51, Peter Berger wrote:
>>>>>>>...
>>>>>>>>>I don't think many reporters were really thinking of this Hongkong game. More
>>>>>>>>>likely they were confused by the qualifier against Deep Junior.
>>>>>>>
>>>>>>>On the other hand here's what journalists world-wide use
>>>>>>>as a reference to the history of computer-chess:
>>>>>>>http://www.braingames.net/index.php?f=chess_center/events&p=mvm_history
>>>>>>>Evidently the list has been carefully designed with regard to
>>>>>>>the information that has been left out.
>>>>>>
>>>>>>It is also wrong in at least one place.  Cray Blitz never had "one processor
>>>>>>per square".  That was HiTech, but some incompetent got it wrong.  And then
>>>>>>they have Fritz beating Deep Blue in 1995, before it existed.  That was deep
>>>>>>thought.
>>>>>
>>>>>It was reported at the time in Chess Life, or Inside chess that Deep Thought had
>>>>>some kind of hardware problem. This problem slowed down the search speed of Deep
>>>>>Thought. Do you know if that report was accurate? If I remember correctly Deep
>>>>>thought played one bad move caused by this problem, which cost Deep Thought the
>>>>>game. It was reported that a correctly running Deep Thought was able to play the
>>>>>correct and saving move in a matter of seconds.
>>>>
>>>>
>>>>What happened was that Deep Thought's communication link was broken.  Which
>>>>killed the program.  It was pondering correctly and it had found a reasonable
>>>>move that would have avoided the instant loss.  They reconnected, and then
>>>>restarted the program and it moved much quicker than it should have because
>>>>it was started "cold" and the time was set which lost a good bit of time.
>>>>
>>>>If not for the comm failure, the game most likely would have ended differently,
>>>>but things happen.
>>>
>>>It means that the Deep thought made a bad job in explaining the problems
>>>after the game.
>>>
>>>I read in the israeli chess newspaper after the game that the Deep thought
>>>team explained after the game that Fritz3 surprised them in the opening.
>>>They said nothing about the comm failure that is a more convincing excuse.
>>
>>I don't know what you read/heard, but the comm failure was reported when the
>>game was over.  That's when I first heard about it.  I believe that the DB
>>team has also mentioned this in several of their talks.  Most likely the
>>reporter that wrote the story you read simply didn't ask the right people,
>>or else reported based on incomplete or inaccurate quotes...  Happens all the
>>time in the press...
>>
>>
>>
>>
>>>
>>>I also agree that without c4 the result could be different(I know that
>>>at least it was the case in genius3-genius3 game
>>>and I did not check the new programs)
>>>
>>>  They lost a game at the last ACM event due to a monster
>>>>thunderstorm knocking out power to the Watson phone system.  Deep Thought was
>>>>on a huge UPS in the lab, but the phones were dead and after two hours, the
>>>>game was given up as unplayable so the next round could be paired.  They _still_
>>>>won the event cleanly (no need of tie-breaks).
>>>
>>>I think that the rules should be changed and if
>>>there is an objective problem of phone connection or internet connection
>>>the game should be delayed.
>>>
>>>Uri
>>
>>
>>The rule says that if there is a network/communication problem, the clock
>>can be stopped.  But there are limits.  It became obvious that if the game
>>was attempted later, pairings for round 2 (round 1 was at something like 1 or
>>2pm in the afternoon, round 2 was set for 7 pm that evening if I recall
>>correctly) would be impossible to complete.  After a lot of discussion with
>>the participants, it was decided by the TD (with the ACM computer chess
>>committee involved as well as all the participants) that a forfeit was the
>>only possible result.  The normal phone system didn't go dead. The PBX at
>>IBM Watson was the problem.  Deep Thought was still running as it had a big
>>battery backup available.  The normal phone system was up (we were using a
>>phone link to Minneapolis to access our Cray C90.  Private hardware failures
>>are really not well covered by the rules, which say that if it is not a comm
>>failure, you can stop your clock no more than twice, for a total of 40 minutes
>>total time.  The general consensus was that the rule fit and was applied.  None
>>of us liked it, and it was a nice result that DT won the event in spite of that
>>forfeit...
>
>I don't have my copies of the Chess Reports from ICD anymore.  But there was
>quite a bit about the Fritz3/Deep Thought game in them.  It seemed that every
>one thought the Fritz win was a fluke, Fritz cheated, or it had some kind of a
>killer book.  As I remember it had something to do with Deep Thoughts 10th move.
> I read nothing from all the reports that claimed a comm failure.  I'm not
>saying it didn't happen.  Just that this is the first I've heard about it.  Jay

That is what I recall also. It was a one move loss, and that a normally working
Deep Thought would not made that error that lost the game.



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