Author: Mark Young
Date: 05:09:40 08/12/01
Go up one level in this thread
On August 11, 2001 at 23:00:34, Jay Rinde wrote: >On August 11, 2001 at 22:14:01, Robert Hyatt wrote: > >>On August 11, 2001 at 13:56:37, Uri Blass wrote: >> >>>On August 11, 2001 at 08:40:53, Robert Hyatt wrote: >>> >>>>On August 11, 2001 at 03:43:37, Mark Young wrote: >>>> >>>>>On August 10, 2001 at 17:45:56, Robert Hyatt wrote: >>>>> >>>>>>On August 10, 2001 at 14:18:15, Theo van der Storm wrote: >>>>>> >>>>>>>On August 10, 2001 at 13:25:10, Bruce Moreland wrote: >>>>>>>>On August 10, 2001 at 02:57:51, Peter Berger wrote: >>>>>>>... >>>>>>>>>I don't think many reporters were really thinking of this Hongkong game. More >>>>>>>>>likely they were confused by the qualifier against Deep Junior. >>>>>>> >>>>>>>On the other hand here's what journalists world-wide use >>>>>>>as a reference to the history of computer-chess: >>>>>>>http://www.braingames.net/index.php?f=chess_center/events&p=mvm_history >>>>>>>Evidently the list has been carefully designed with regard to >>>>>>>the information that has been left out. >>>>>> >>>>>>It is also wrong in at least one place. Cray Blitz never had "one processor >>>>>>per square". That was HiTech, but some incompetent got it wrong. And then >>>>>>they have Fritz beating Deep Blue in 1995, before it existed. That was deep >>>>>>thought. >>>>> >>>>>It was reported at the time in Chess Life, or Inside chess that Deep Thought had >>>>>some kind of hardware problem. This problem slowed down the search speed of Deep >>>>>Thought. Do you know if that report was accurate? If I remember correctly Deep >>>>>thought played one bad move caused by this problem, which cost Deep Thought the >>>>>game. It was reported that a correctly running Deep Thought was able to play the >>>>>correct and saving move in a matter of seconds. >>>> >>>> >>>>What happened was that Deep Thought's communication link was broken. Which >>>>killed the program. It was pondering correctly and it had found a reasonable >>>>move that would have avoided the instant loss. They reconnected, and then >>>>restarted the program and it moved much quicker than it should have because >>>>it was started "cold" and the time was set which lost a good bit of time. >>>> >>>>If not for the comm failure, the game most likely would have ended differently, >>>>but things happen. >>> >>>It means that the Deep thought made a bad job in explaining the problems >>>after the game. >>> >>>I read in the israeli chess newspaper after the game that the Deep thought >>>team explained after the game that Fritz3 surprised them in the opening. >>>They said nothing about the comm failure that is a more convincing excuse. >> >>I don't know what you read/heard, but the comm failure was reported when the >>game was over. That's when I first heard about it. I believe that the DB >>team has also mentioned this in several of their talks. Most likely the >>reporter that wrote the story you read simply didn't ask the right people, >>or else reported based on incomplete or inaccurate quotes... Happens all the >>time in the press... >> >> >> >> >>> >>>I also agree that without c4 the result could be different(I know that >>>at least it was the case in genius3-genius3 game >>>and I did not check the new programs) >>> >>> They lost a game at the last ACM event due to a monster >>>>thunderstorm knocking out power to the Watson phone system. Deep Thought was >>>>on a huge UPS in the lab, but the phones were dead and after two hours, the >>>>game was given up as unplayable so the next round could be paired. They _still_ >>>>won the event cleanly (no need of tie-breaks). >>> >>>I think that the rules should be changed and if >>>there is an objective problem of phone connection or internet connection >>>the game should be delayed. >>> >>>Uri >> >> >>The rule says that if there is a network/communication problem, the clock >>can be stopped. But there are limits. It became obvious that if the game >>was attempted later, pairings for round 2 (round 1 was at something like 1 or >>2pm in the afternoon, round 2 was set for 7 pm that evening if I recall >>correctly) would be impossible to complete. After a lot of discussion with >>the participants, it was decided by the TD (with the ACM computer chess >>committee involved as well as all the participants) that a forfeit was the >>only possible result. The normal phone system didn't go dead. The PBX at >>IBM Watson was the problem. Deep Thought was still running as it had a big >>battery backup available. The normal phone system was up (we were using a >>phone link to Minneapolis to access our Cray C90. Private hardware failures >>are really not well covered by the rules, which say that if it is not a comm >>failure, you can stop your clock no more than twice, for a total of 40 minutes >>total time. The general consensus was that the rule fit and was applied. None >>of us liked it, and it was a nice result that DT won the event in spite of that >>forfeit... > >I don't have my copies of the Chess Reports from ICD anymore. But there was >quite a bit about the Fritz3/Deep Thought game in them. It seemed that every >one thought the Fritz win was a fluke, Fritz cheated, or it had some kind of a >killer book. As I remember it had something to do with Deep Thoughts 10th move. > I read nothing from all the reports that claimed a comm failure. I'm not >saying it didn't happen. Just that this is the first I've heard about it. Jay That is what I recall also. It was a one move loss, and that a normally working Deep Thought would not made that error that lost the game.
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