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Subject: Re: Fine 70 same 7 engines

Author: Robert Hyatt

Date: 11:47:51 09/06/01

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On September 06, 2001 at 13:58:00, Uri Blass wrote:

>On September 06, 2001 at 13:17:52, Robert Hyatt wrote:
>
>>On September 06, 2001 at 12:02:52, Peter Fendrich wrote:
>>
>>>On September 06, 2001 at 10:21:40, Robert Hyatt wrote:
>>>
>>>>On September 06, 2001 at 06:12:16, Odd Gunnar Malin wrote:
>>>>
>>>>>>
>>>>>I was pondering with this strange results from Tiger and Wilhelm and (and my
>>>>>engine :) ).
>>>>>
>>>>>There is other possibilities for long search time (many nodes) before the score
>>>>>change. If you don't save hash when depth=0, eg. after returning from qsearch
>>>>>you get such results ( I don't save hash in qsearch).
>>>>>
>>>>>From my engine: (score change from 140 to 226)
>>>>>hash save when depth=0 -> 430k nodes
>>>>>no hashing when depth=0 -> 8731k nodes
>>>>>
>>>>>Odd Gunnar Malin
>>>>
>>>>
>>>>I don't hash in the q-search either.  However, fine70 runs better with poor
>>>>move ordering, due to hash grafting.  If you search the best move first at
>>>>every node, this takes 26 plies to solve, IIRC.  If your move ordering is
>>>>less than optimal, you require fewer plies to find the correct move (Kb1).
>>>>
>>>>At ply 26, you should see winning another pawn, for a score of +2 plus whatever
>>>>positional edge you assign for creating a passed pawn.  In a few more plies
>>>>the score should jump yet again... and again...
>>>
>>>At ply 25, mine (Terra) jumps up to +3,4. Does that mean less optimal move
>>>ordering? How do you know?
>>>Couldn't it be at some point better move ordering?
>>>//Peter
>>
>>No.  I know it because the solution is 26 plies, minimum.
>
>Do you assume that all programs use the same extensions?


No.  I am counting pure plies, not search depth.  If a program can do a
1-ply search, and search forward (using extensions) for a total of 26 plies,
then white captures the pawn on ply 27 (the first ply of the q-search).

The only requirement is that the search has to see all the way to that capture
on move (ply) 27 to see that the win of a pawn can be forced.  Whether they do
that with a 1 ply + extension search, or a 26 ply + captures search doesn't
really matter.




>
>I can imagine that programs with more extensions can see it in less plies even
>with perfect move ordering.
>
>Uri


Yes, but we are not talking the same "plies" here.  I am talking about the
number of moves in the variation that proves a pawn can be won.  You are
talking about the reported iterative search depth.  Which is a different
thing altogether.



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