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Subject: Re: Fine 70 same 7 engines

Author: Uri Blass

Date: 10:58:00 09/06/01

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On September 06, 2001 at 13:17:52, Robert Hyatt wrote:

>On September 06, 2001 at 12:02:52, Peter Fendrich wrote:
>
>>On September 06, 2001 at 10:21:40, Robert Hyatt wrote:
>>
>>>On September 06, 2001 at 06:12:16, Odd Gunnar Malin wrote:
>>>
>>>>>
>>>>I was pondering with this strange results from Tiger and Wilhelm and (and my
>>>>engine :) ).
>>>>
>>>>There is other possibilities for long search time (many nodes) before the score
>>>>change. If you don't save hash when depth=0, eg. after returning from qsearch
>>>>you get such results ( I don't save hash in qsearch).
>>>>
>>>>From my engine: (score change from 140 to 226)
>>>>hash save when depth=0 -> 430k nodes
>>>>no hashing when depth=0 -> 8731k nodes
>>>>
>>>>Odd Gunnar Malin
>>>
>>>
>>>I don't hash in the q-search either.  However, fine70 runs better with poor
>>>move ordering, due to hash grafting.  If you search the best move first at
>>>every node, this takes 26 plies to solve, IIRC.  If your move ordering is
>>>less than optimal, you require fewer plies to find the correct move (Kb1).
>>>
>>>At ply 26, you should see winning another pawn, for a score of +2 plus whatever
>>>positional edge you assign for creating a passed pawn.  In a few more plies
>>>the score should jump yet again... and again...
>>
>>At ply 25, mine (Terra) jumps up to +3,4. Does that mean less optimal move
>>ordering? How do you know?
>>Couldn't it be at some point better move ordering?
>>//Peter
>
>No.  I know it because the solution is 26 plies, minimum.

Do you assume that all programs use the same extensions?

I can imagine that programs with more extensions can see it in less plies even
with perfect move ordering.

Uri



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