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Subject: Re: Fine 70 same 7 engines

Author: Dann Corbit

Date: 19:21:02 09/07/01

Go up one level in this thread


On September 07, 2001 at 22:08:27, Odd Gunnar Malin wrote:

>On September 07, 2001 at 18:04:17, Peter McKenzie wrote:
>
>>On September 07, 2001 at 15:51:29, Bruce Moreland wrote:
>>
>>>On September 07, 2001 at 03:50:03, Uri Blass wrote:
>>>
>>>>On September 07, 2001 at 02:14:17, Bruce Moreland wrote:
>>>>
>>>>>On September 06, 2001 at 13:58:00, Uri Blass wrote:
>>>>>
>>>>>>Do you assume that all programs use the same extensions?
>>>>>>
>>>>>>I can imagine that programs with more extensions can see it in less plies even
>>>>>>with perfect move ordering.
>>>>>
>>>>>If you write a program that has a functional hash table, no null-move pruning, a
>>>>>sensible eval, and so on, it will solve this problem in no time at between 18
>>>>>and 26 plies, which is approximately what Bob said.
>>>>>
>>>>>What is happening here is that Tiger is doing very badly.  I am pretty good at
>>>>>screwing up Fine 70.  Assuming that Tiger's hashing system is not simply broken,
>>>>>my bet is that he's doing null-move in some tricky way in the king + pawn ending
>>>>>and/or he's doing some sort of reduced depth search that's eating his hash
>>>>>table.
>>>>>
>>>>>It's hard to know what anyone would extend here.
>>>>
>>>>I can think of getting closer to the pawns with the king
>>>>as something that encourage extensions in pawn endgames.
>>>>
>>>>I do not say to extend every move when the king gets closer to the pawns because
>>>>it is too much but
>>>>it is possible to think about extending 1/4 ply for every move that gets closer
>>>>to the pawns so after 4 moves that reduce the distance to the pawns you extend 1
>>>>ply.
>>>
>>>It would be hard to figure out how to do that efficiently here, in any sense
>>>that has any meaning here or elsewhere.  It's a great problem, but it's also
>>>just one big trick.  I would venture that *nobody* is solving this faster with
>>>extensions, and anyone who is solving it slower is either broken or trying to do
>>>something tricky in the general endgame case, but which doesn't work here in a
>>>position like this.
>>>
>>>This position is a classic "no tricks" position.  There is another one like
>>>this, too, where the key is Kh8, and you can find a fifty-move draw from the
>>>root (100+ plies of search).
>>
>>I want that position, do you have it handy?
>>
>>>
>
>I don't have his position but I have another 'quadrat position' like the Fine 70
>with a not so obvious first move, well it is Kb1 but that must be a coincidence
>:)
>
>[D]2k5/2p2p2/2p1p3/2P1PpP1/1p1P1p2/1P3P2/1K3P2/8 w - - 0 1
>White wins. 1.Kb1!

How long have null moves been allowed in the game of chess?
;-)



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