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Subject: Re: Fine 70 same 7 engines

Author: Odd Gunnar Malin

Date: 19:08:27 09/07/01

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On September 07, 2001 at 18:04:17, Peter McKenzie wrote:

>On September 07, 2001 at 15:51:29, Bruce Moreland wrote:
>
>>On September 07, 2001 at 03:50:03, Uri Blass wrote:
>>
>>>On September 07, 2001 at 02:14:17, Bruce Moreland wrote:
>>>
>>>>On September 06, 2001 at 13:58:00, Uri Blass wrote:
>>>>
>>>>>Do you assume that all programs use the same extensions?
>>>>>
>>>>>I can imagine that programs with more extensions can see it in less plies even
>>>>>with perfect move ordering.
>>>>
>>>>If you write a program that has a functional hash table, no null-move pruning, a
>>>>sensible eval, and so on, it will solve this problem in no time at between 18
>>>>and 26 plies, which is approximately what Bob said.
>>>>
>>>>What is happening here is that Tiger is doing very badly.  I am pretty good at
>>>>screwing up Fine 70.  Assuming that Tiger's hashing system is not simply broken,
>>>>my bet is that he's doing null-move in some tricky way in the king + pawn ending
>>>>and/or he's doing some sort of reduced depth search that's eating his hash
>>>>table.
>>>>
>>>>It's hard to know what anyone would extend here.
>>>
>>>I can think of getting closer to the pawns with the king
>>>as something that encourage extensions in pawn endgames.
>>>
>>>I do not say to extend every move when the king gets closer to the pawns because
>>>it is too much but
>>>it is possible to think about extending 1/4 ply for every move that gets closer
>>>to the pawns so after 4 moves that reduce the distance to the pawns you extend 1
>>>ply.
>>
>>It would be hard to figure out how to do that efficiently here, in any sense
>>that has any meaning here or elsewhere.  It's a great problem, but it's also
>>just one big trick.  I would venture that *nobody* is solving this faster with
>>extensions, and anyone who is solving it slower is either broken or trying to do
>>something tricky in the general endgame case, but which doesn't work here in a
>>position like this.
>>
>>This position is a classic "no tricks" position.  There is another one like
>>this, too, where the key is Kh8, and you can find a fifty-move draw from the
>>root (100+ plies of search).
>
>I want that position, do you have it handy?
>
>>

I don't have his position but I have another 'quadrat position' like the Fine 70
with a not so obvious first move, well it is Kb1 but that must be a coincidence
:)

[D]2k5/2p2p2/2p1p3/2P1PpP1/1p1P1p2/1P3P2/1K3P2/8 w - - 0 1
White wins. 1.Kb1!

Odd Gunnar



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