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Subject: Re: Fine 70 same 7 engines

Author: Uri Blass

Date: 00:50:03 09/07/01

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On September 07, 2001 at 02:14:17, Bruce Moreland wrote:

>On September 06, 2001 at 13:58:00, Uri Blass wrote:
>
>>Do you assume that all programs use the same extensions?
>>
>>I can imagine that programs with more extensions can see it in less plies even
>>with perfect move ordering.
>
>If you write a program that has a functional hash table, no null-move pruning, a
>sensible eval, and so on, it will solve this problem in no time at between 18
>and 26 plies, which is approximately what Bob said.
>
>What is happening here is that Tiger is doing very badly.  I am pretty good at
>screwing up Fine 70.  Assuming that Tiger's hashing system is not simply broken,
>my bet is that he's doing null-move in some tricky way in the king + pawn ending
>and/or he's doing some sort of reduced depth search that's eating his hash
>table.
>
>It's hard to know what anyone would extend here.

I can think of getting closer to the pawns with the king
as something that encourage extensions in pawn endgames.

I do not say to extend every move when the king gets closer to the pawns because
it is too much but
it is possible to think about extending 1/4 ply for every move that gets closer
to the pawns so after 4 moves that reduce the distance to the pawns you extend 1
ply.

Uri



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