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Subject: Re: Fine 70 same 7 engines

Author: Bruce Moreland

Date: 23:14:17 09/06/01

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On September 06, 2001 at 13:58:00, Uri Blass wrote:

>Do you assume that all programs use the same extensions?
>
>I can imagine that programs with more extensions can see it in less plies even
>with perfect move ordering.

If you write a program that has a functional hash table, no null-move pruning, a
sensible eval, and so on, it will solve this problem in no time at between 18
and 26 plies, which is approximately what Bob said.

What is happening here is that Tiger is doing very badly.  I am pretty good at
screwing up Fine 70.  Assuming that Tiger's hashing system is not simply broken,
my bet is that he's doing null-move in some tricky way in the king + pawn ending
and/or he's doing some sort of reduced depth search that's eating his hash
table.

It's hard to know what anyone would extend here.  The problem is not really
vulnerable to extensions.  It's a coordinate squares problem.  The kings move
around and black is zugzwang'd and white simply wins the f5 pawn.  There are no
checks, no recaptures, etc.

I've never found anything that works better here than an implementation of
alpha-beta that could be taken straight out of Knuth.  With a transposition hash
table, of course.

bruce



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