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Subject: Re: How good to use a LAN for chess computing?

Author: Vincent Diepeveen

Date: 13:44:11 09/15/01

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On September 15, 2001 at 05:57:28, Dan Andersson wrote:

>Due to the latencies incurred when communicating in a network. You need
>different work distrubution algorithms when programming a cluster compared to a
>SMP machine. There exists more than a few such algorithms that will get near
>linear speedups until the communication ceiling is reached.

Network Latencies are of course a big problem for traditional chess programs.
For the approach i use the only 2 problems are there
  a) network bandwidth
  b) the fact that there is no smart way to let a process/thread
     wake up only when there is incoming network traffic

At home i have a 100mbit network which is simply TOO slow to get
a speedup at a big network. Of course between just 2 nodes it's
not easy but possible to get a decent speedup, because each node here
is a dual.

But still why would i do so much effort more as i already did to get
a bit better speedup? Speedup is not much above 1.0 at 2 nodes right now
and there might be bugs still inside the parallellism.

Best regards,
Vincent



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