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Subject: Re: How good to use a LAN for chess computing?

Author: Robert Hyatt

Date: 19:32:59 09/15/01

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On September 15, 2001 at 16:44:11, Vincent Diepeveen wrote:

>On September 15, 2001 at 05:57:28, Dan Andersson wrote:
>
>>Due to the latencies incurred when communicating in a network. You need
>>different work distrubution algorithms when programming a cluster compared to a
>>SMP machine. There exists more than a few such algorithms that will get near
>>linear speedups until the communication ceiling is reached.
>
>Network Latencies are of course a big problem for traditional chess programs.
>For the approach i use the only 2 problems are there
>  a) network bandwidth
>  b) the fact that there is no smart way to let a process/thread
>     wake up only when there is incoming network traffic


Just do a read, recv, recvfrom (udp) or whatever.  You will block until the
packet arrives, and then you will instantly unblock.  I don't quite follow your
statement...



>
>At home i have a 100mbit network which is simply TOO slow to get
>a speedup at a big network. Of course between just 2 nodes it's
>not easy but possible to get a decent speedup, because each node here
>is a dual.
>
>But still why would i do so much effort more as i already did to get
>a bit better speedup? Speedup is not much above 1.0 at 2 nodes right now
>and there might be bugs still inside the parallellism.
>
>Best regards,
>Vincent



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