Author: Jonas Cohonas
Date: 18:02:57 11/08/01
Go up one level in this thread
On November 08, 2001 at 20:35:54, Vincent Diepeveen wrote: >On November 08, 2001 at 08:22:11, Jonas Cohonas wrote: > >A00 is the eco code here :) > >>On November 08, 2001 at 08:10:12, Vincent Diepeveen wrote: >> >>>On November 08, 2001 at 08:01:39, Jonas Cohonas wrote: >>> >>>>On November 08, 2001 at 07:40:57, Vincent Diepeveen wrote: >>>> >>>>>On November 08, 2001 at 06:35:18, Jonas Cohonas wrote: >>>>> >>>>>Sure if there is a prize fund i'll join. >>>>> >>>>>I usually go for the draw. then the thing wants to win, and i >>>>>finish it. i need to know the name of my opponent of course, >>>>>otherwise it's not fair. >>>>> >>>>>>Can anyone here beat the "best" prog in 40/120 without using anti comp >>>>>>strtegies? on atleast an Athlon 1000? >>>>>> >>>>>>I have seen a lot of post where people draw the comps when trying to do nothing >>>>>>but that, but i am yet to see someone not using anti comp strategies beat them >>>>>>in a 40/120 on fast hardware..... anyone up for the challenge? >>>>>> >>>>>>Regards >>>>>>Jonas >>>> >>>>The prize would be the reward of beating a prog under these conditions: >>>>No anti comp play, 40/120 on fast hardware. >>>> >>>>Regards >>>>Jonas >>> >>>First define anti computer play. i play awfully passive usually. >>>i usually get closed positions and i hope my opponent fakes out and >>>panics and exchanges my bad bishop for his active knight. >>> >>>that's not anti-computer play right? >>> >>>I'm 2312 and FM. So it's kind of unfair to say: 'you must play a tactical >>>game against the computer'. >>> >>>Let me show you a game i played on USCL where i won from >>>crafty. Is this anti-computer play? >>> >>>Because if you decide it's not, then any way of fighting the machine >>>is allowed of course. >>> >>>Of course i prefer to take it out of book at move 3 or so. I'm not going >>>to fight an opponent with mainlines. I never do! >>> >>>Auch no search command at uscl. duh. >>> >>>let me seek in my email box. here it is: >>> >>>MiChiDa (2471) vs. Diepeveen (2339) --- Wed Oct 17, 08:55 EDT 2001 >>>Rated standard match, initial time: 15 minutes, increment: 15 seconds. >>> >>>Move MiChiDa Diepeveen >>>---- --------------------- --------------------- >>> 1. Na3 (0:00.000) e5 (0:00.000) >>> 2. c4 (0:00.020) c5 (0:18.750) >>> 3. e4 (1:00.014) Nc6 (0:05.047) >>> 4. d3 (0:43.225) Bd6 (0:07.812) >>> 5. Nf3 (0:40.541) Nge7 (0:05.828) >>> 6. Nb5 (0:56.346) Bc7 (0:02.640) >>> 7. Bd2 (0:35.324) a6 (0:10.297) >>> 8. Nxc7+ (0:37.988) Qxc7 (0:02.891) >>> 9. Be2 (0:33.356) O-O (0:03.719) >>> 10. O-O (0:33.453) d6 (0:09.140) >>> 11. h3 (0:27.299) b5 (0:29.969) >>> 12. cxb5 (0:37.433) axb5 (0:02.406) >>> 13. Qc2 (0:31.948) b4 (0:07.828) >>> 14. a4 (0:12.717) h6 (3:16.703) >>> 15. b3 (0:35.537) Be6 (0:05.796) >>> 16. Rfb1 (0:36.684) f5 (0:04.843) >>> 17. Rb2 (0:33.950) f4 (0:26.313) >>> 18. Re1 (0:35.555) Qd7 (0:06.704) >>> 19. Rbb1 (0:32.430) Kh8 (0:46.828) >>> 20. Bd1 (0:33.157) g5 (0:03.860) >>> 21. Rf1 (0:11.823) Rf6 (1:38.594) >>> 22. Nh2 (0:31.984) Nd4 (0:03.516) >>> 23. Qa2 (0:27.016) f3 (0:07.828) >>> 24. Nxf3 (0:31.451) Nxf3+ (0:36.844) >>> 25. Bxf3 (0:00.897) Rxf3 (0:18.719) >>> 26. gxf3 (0:30.771) Ng6 (0:15.203) >>> 27. f4 (0:55.107) Bxh3 (0:21.359) >>> 28. f5 (0:00.995) Nf4 (0:34.688) >>> 29. Rfd1 (0:29.329) Qf7 (0:33.828) >>> 30. f3 (1:46.091) Qh5 (0:18.687) >>> 31. Bxf4 (0:40.128) gxf4 (0:04.359) >>> 32. Kf2 (0:06.505) Bg2 (1:16.469) >>> 33. Ke1 (0:00.990) Bxf3 (0:10.703) >>> 34. Qf2 (0:00.975) Rg8 (0:16.594) >>> 35. Kd2 (0:00.630) Rg2 (0:02.906) >>> 36. Qxg2 (0:14.608) Bxg2 (0:08.734) >>> 37. Kc2 (0:04.144) f3 (0:01.328) >>> 38. Rd2 (0:10.895) Qh4 (0:45.953) >>> 39. a5 (0:29.094) f2 (0:45.813) >>> 40. a6 (0:28.108) f1=Q (0:05.485) >>> 41. Rxf1 (0:20.223) Bxf1 (0:01.688) >>> 42. a7 (0:07.853) Qd8 (0:01.734) >>> 43. Rh2 (0:09.275) Qa8 (0:59.906) >>> 44. Rxh6+ (0:27.769) Kg7 (0:02.750) >>> 45. Rg6+ (1:03.956) Kh7 (0:02.078) >>> 46. Rg1 (0:33.690) Qxa7 (0:02.359) >>> 47. Rxf1 (0:25.220) Qa2+ (0:02.562) >>> 48. Kd1 (0:01.607) Qxb3+ (0:02.016) >>> 49. Ke2 (0:01.733) Kg7 (0:06.750) >>> 50. Rg1+ (0:11.371) Kf7 (0:04.563) >>> 51. Rh1 (0:02.393) Qb2+ (0:07.937) >>> 52. Ke3 (0:02.656) Qd4+ (0:01.391) >>> 53. Ke2 (0:21.230) c4 (0:01.266) >>> 54. Rh7+ (0:28.447) Kg8 (0:01.875) >>> 55. Rh3 (0:10.164) cxd3+ (0:01.531) >>> {White resigned} 0-1 >> >>Anti comp play would be IMO: seeking to find an opening line where the comp does >>not understand squat, just for the sake of taking advantage of that. >>A fair way of avioding anti comp play would be to, choose a mainline that gives >>you or the comp a + or - 0.10 (preferebly an equal score) score, and proceed >>from there, just like in human v human games, black seek to equalize the >>position and white tries to build on his minimal advantage of making the first >>move. >>If the mainline is 2,3,4 or 5 moves is irellevant just as long as you play a >>line that is concidered to be equal (still give or take) to make sure there are >>no anti comp strtegies involved. And the mainline would have to have an ECO >>code! >> >>Regards >>Jonas :)
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