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Subject: Re: Can anyone here beat the "best" prog in 40/120

Author: Vincent Diepeveen

Date: 17:35:54 11/08/01

Go up one level in this thread


On November 08, 2001 at 08:22:11, Jonas Cohonas wrote:

A00 is the eco code here :)

>On November 08, 2001 at 08:10:12, Vincent Diepeveen wrote:
>
>>On November 08, 2001 at 08:01:39, Jonas Cohonas wrote:
>>
>>>On November 08, 2001 at 07:40:57, Vincent Diepeveen wrote:
>>>
>>>>On November 08, 2001 at 06:35:18, Jonas Cohonas wrote:
>>>>
>>>>Sure if there is a prize fund i'll join.
>>>>
>>>>I usually go for the draw. then the thing wants to win, and i
>>>>finish it. i need to know the name of my opponent of course,
>>>>otherwise it's not fair.
>>>>
>>>>>Can anyone here beat the "best" prog in 40/120 without using anti comp
>>>>>strtegies? on atleast an Athlon 1000?
>>>>>
>>>>>I have seen a lot of post where people draw the comps when trying to do nothing
>>>>>but that, but i am yet to see someone not using anti comp strategies beat them
>>>>>in a 40/120 on fast hardware..... anyone up for the challenge?
>>>>>
>>>>>Regards
>>>>>Jonas
>>>
>>>The prize would be the reward of beating a prog under these conditions:
>>>No anti comp play, 40/120 on fast hardware.
>>>
>>>Regards
>>>Jonas
>>
>>First define anti computer play. i play awfully passive usually.
>>i usually get closed positions and i hope my opponent fakes out and
>>panics and exchanges my bad bishop for his active knight.
>>
>>that's not anti-computer play right?
>>
>>I'm 2312 and FM. So it's kind of unfair to say: 'you must play a tactical
>>game against the computer'.
>>
>>Let me show you a game i played on USCL where i won from
>>crafty. Is this anti-computer play?
>>
>>Because if you decide it's not, then any way of fighting the machine
>>is allowed of course.
>>
>>Of course i prefer to take it out of book at move 3 or so. I'm not going
>>to fight an opponent with mainlines. I never do!
>>
>>Auch no search command at uscl. duh.
>>
>>let me seek in my email box. here it is:
>>
>>MiChiDa (2471) vs. Diepeveen (2339) --- Wed Oct 17, 08:55 EDT 2001
>>Rated standard match, initial time: 15 minutes, increment: 15 seconds.
>>
>>Move  MiChiDa                 Diepeveen
>>----  ---------------------   ---------------------
>>  1.  Na3     (0:00.000)      e5      (0:00.000)
>>  2.  c4      (0:00.020)      c5      (0:18.750)
>>  3.  e4      (1:00.014)      Nc6     (0:05.047)
>>  4.  d3      (0:43.225)      Bd6     (0:07.812)
>>  5.  Nf3     (0:40.541)      Nge7    (0:05.828)
>>  6.  Nb5     (0:56.346)      Bc7     (0:02.640)
>>  7.  Bd2     (0:35.324)      a6      (0:10.297)
>>  8.  Nxc7+   (0:37.988)      Qxc7    (0:02.891)
>>  9.  Be2     (0:33.356)      O-O     (0:03.719)
>> 10.  O-O     (0:33.453)      d6      (0:09.140)
>> 11.  h3      (0:27.299)      b5      (0:29.969)
>> 12.  cxb5    (0:37.433)      axb5    (0:02.406)
>> 13.  Qc2     (0:31.948)      b4      (0:07.828)
>> 14.  a4      (0:12.717)      h6      (3:16.703)
>> 15.  b3      (0:35.537)      Be6     (0:05.796)
>> 16.  Rfb1    (0:36.684)      f5      (0:04.843)
>> 17.  Rb2     (0:33.950)      f4      (0:26.313)
>> 18.  Re1     (0:35.555)      Qd7     (0:06.704)
>> 19.  Rbb1    (0:32.430)      Kh8     (0:46.828)
>> 20.  Bd1     (0:33.157)      g5      (0:03.860)
>> 21.  Rf1     (0:11.823)      Rf6     (1:38.594)
>> 22.  Nh2     (0:31.984)      Nd4     (0:03.516)
>> 23.  Qa2     (0:27.016)      f3      (0:07.828)
>> 24.  Nxf3    (0:31.451)      Nxf3+   (0:36.844)
>> 25.  Bxf3    (0:00.897)      Rxf3    (0:18.719)
>> 26.  gxf3    (0:30.771)      Ng6     (0:15.203)
>> 27.  f4      (0:55.107)      Bxh3    (0:21.359)
>> 28.  f5      (0:00.995)      Nf4     (0:34.688)
>> 29.  Rfd1    (0:29.329)      Qf7     (0:33.828)
>> 30.  f3      (1:46.091)      Qh5     (0:18.687)
>> 31.  Bxf4    (0:40.128)      gxf4    (0:04.359)
>> 32.  Kf2     (0:06.505)      Bg2     (1:16.469)
>> 33.  Ke1     (0:00.990)      Bxf3    (0:10.703)
>> 34.  Qf2     (0:00.975)      Rg8     (0:16.594)
>> 35.  Kd2     (0:00.630)      Rg2     (0:02.906)
>> 36.  Qxg2    (0:14.608)      Bxg2    (0:08.734)
>> 37.  Kc2     (0:04.144)      f3      (0:01.328)
>> 38.  Rd2     (0:10.895)      Qh4     (0:45.953)
>> 39.  a5      (0:29.094)      f2      (0:45.813)
>> 40.  a6      (0:28.108)      f1=Q    (0:05.485)
>> 41.  Rxf1    (0:20.223)      Bxf1    (0:01.688)
>> 42.  a7      (0:07.853)      Qd8     (0:01.734)
>> 43.  Rh2     (0:09.275)      Qa8     (0:59.906)
>> 44.  Rxh6+   (0:27.769)      Kg7     (0:02.750)
>> 45.  Rg6+    (1:03.956)      Kh7     (0:02.078)
>> 46.  Rg1     (0:33.690)      Qxa7    (0:02.359)
>> 47.  Rxf1    (0:25.220)      Qa2+    (0:02.562)
>> 48.  Kd1     (0:01.607)      Qxb3+   (0:02.016)
>> 49.  Ke2     (0:01.733)      Kg7     (0:06.750)
>> 50.  Rg1+    (0:11.371)      Kf7     (0:04.563)
>> 51.  Rh1     (0:02.393)      Qb2+    (0:07.937)
>> 52.  Ke3     (0:02.656)      Qd4+    (0:01.391)
>> 53.  Ke2     (0:21.230)      c4      (0:01.266)
>> 54.  Rh7+    (0:28.447)      Kg8     (0:01.875)
>> 55.  Rh3     (0:10.164)      cxd3+   (0:01.531)
>>      {White resigned} 0-1
>
>Anti comp play would be IMO: seeking to find an opening line where the comp does
>not understand squat, just for the sake of taking advantage of that.
>A fair way of avioding anti comp play would be to, choose a mainline that gives
>you or the comp a + or - 0.10 (preferebly an equal score) score, and proceed
>from there, just like in human v human games, black seek to equalize the
>position and white tries to build on his minimal advantage of making the first
>move.
>If the mainline is 2,3,4 or 5 moves is irellevant just as long as you play a
>line that is concidered to be equal (still give or take) to make sure there are
>no anti comp strtegies involved. And the mainline would have to have an ECO
>code!
>
>Regards
>Jonas



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