Author: Vincent Diepeveen
Date: 17:35:54 11/08/01
Go up one level in this thread
On November 08, 2001 at 08:22:11, Jonas Cohonas wrote: A00 is the eco code here :) >On November 08, 2001 at 08:10:12, Vincent Diepeveen wrote: > >>On November 08, 2001 at 08:01:39, Jonas Cohonas wrote: >> >>>On November 08, 2001 at 07:40:57, Vincent Diepeveen wrote: >>> >>>>On November 08, 2001 at 06:35:18, Jonas Cohonas wrote: >>>> >>>>Sure if there is a prize fund i'll join. >>>> >>>>I usually go for the draw. then the thing wants to win, and i >>>>finish it. i need to know the name of my opponent of course, >>>>otherwise it's not fair. >>>> >>>>>Can anyone here beat the "best" prog in 40/120 without using anti comp >>>>>strtegies? on atleast an Athlon 1000? >>>>> >>>>>I have seen a lot of post where people draw the comps when trying to do nothing >>>>>but that, but i am yet to see someone not using anti comp strategies beat them >>>>>in a 40/120 on fast hardware..... anyone up for the challenge? >>>>> >>>>>Regards >>>>>Jonas >>> >>>The prize would be the reward of beating a prog under these conditions: >>>No anti comp play, 40/120 on fast hardware. >>> >>>Regards >>>Jonas >> >>First define anti computer play. i play awfully passive usually. >>i usually get closed positions and i hope my opponent fakes out and >>panics and exchanges my bad bishop for his active knight. >> >>that's not anti-computer play right? >> >>I'm 2312 and FM. So it's kind of unfair to say: 'you must play a tactical >>game against the computer'. >> >>Let me show you a game i played on USCL where i won from >>crafty. Is this anti-computer play? >> >>Because if you decide it's not, then any way of fighting the machine >>is allowed of course. >> >>Of course i prefer to take it out of book at move 3 or so. I'm not going >>to fight an opponent with mainlines. I never do! >> >>Auch no search command at uscl. duh. >> >>let me seek in my email box. here it is: >> >>MiChiDa (2471) vs. Diepeveen (2339) --- Wed Oct 17, 08:55 EDT 2001 >>Rated standard match, initial time: 15 minutes, increment: 15 seconds. >> >>Move MiChiDa Diepeveen >>---- --------------------- --------------------- >> 1. Na3 (0:00.000) e5 (0:00.000) >> 2. c4 (0:00.020) c5 (0:18.750) >> 3. e4 (1:00.014) Nc6 (0:05.047) >> 4. d3 (0:43.225) Bd6 (0:07.812) >> 5. Nf3 (0:40.541) Nge7 (0:05.828) >> 6. Nb5 (0:56.346) Bc7 (0:02.640) >> 7. Bd2 (0:35.324) a6 (0:10.297) >> 8. Nxc7+ (0:37.988) Qxc7 (0:02.891) >> 9. Be2 (0:33.356) O-O (0:03.719) >> 10. O-O (0:33.453) d6 (0:09.140) >> 11. h3 (0:27.299) b5 (0:29.969) >> 12. cxb5 (0:37.433) axb5 (0:02.406) >> 13. Qc2 (0:31.948) b4 (0:07.828) >> 14. a4 (0:12.717) h6 (3:16.703) >> 15. b3 (0:35.537) Be6 (0:05.796) >> 16. Rfb1 (0:36.684) f5 (0:04.843) >> 17. Rb2 (0:33.950) f4 (0:26.313) >> 18. Re1 (0:35.555) Qd7 (0:06.704) >> 19. Rbb1 (0:32.430) Kh8 (0:46.828) >> 20. Bd1 (0:33.157) g5 (0:03.860) >> 21. Rf1 (0:11.823) Rf6 (1:38.594) >> 22. Nh2 (0:31.984) Nd4 (0:03.516) >> 23. Qa2 (0:27.016) f3 (0:07.828) >> 24. Nxf3 (0:31.451) Nxf3+ (0:36.844) >> 25. Bxf3 (0:00.897) Rxf3 (0:18.719) >> 26. gxf3 (0:30.771) Ng6 (0:15.203) >> 27. f4 (0:55.107) Bxh3 (0:21.359) >> 28. f5 (0:00.995) Nf4 (0:34.688) >> 29. Rfd1 (0:29.329) Qf7 (0:33.828) >> 30. f3 (1:46.091) Qh5 (0:18.687) >> 31. Bxf4 (0:40.128) gxf4 (0:04.359) >> 32. Kf2 (0:06.505) Bg2 (1:16.469) >> 33. Ke1 (0:00.990) Bxf3 (0:10.703) >> 34. Qf2 (0:00.975) Rg8 (0:16.594) >> 35. Kd2 (0:00.630) Rg2 (0:02.906) >> 36. Qxg2 (0:14.608) Bxg2 (0:08.734) >> 37. Kc2 (0:04.144) f3 (0:01.328) >> 38. Rd2 (0:10.895) Qh4 (0:45.953) >> 39. a5 (0:29.094) f2 (0:45.813) >> 40. a6 (0:28.108) f1=Q (0:05.485) >> 41. Rxf1 (0:20.223) Bxf1 (0:01.688) >> 42. a7 (0:07.853) Qd8 (0:01.734) >> 43. Rh2 (0:09.275) Qa8 (0:59.906) >> 44. Rxh6+ (0:27.769) Kg7 (0:02.750) >> 45. Rg6+ (1:03.956) Kh7 (0:02.078) >> 46. Rg1 (0:33.690) Qxa7 (0:02.359) >> 47. Rxf1 (0:25.220) Qa2+ (0:02.562) >> 48. Kd1 (0:01.607) Qxb3+ (0:02.016) >> 49. Ke2 (0:01.733) Kg7 (0:06.750) >> 50. Rg1+ (0:11.371) Kf7 (0:04.563) >> 51. Rh1 (0:02.393) Qb2+ (0:07.937) >> 52. Ke3 (0:02.656) Qd4+ (0:01.391) >> 53. Ke2 (0:21.230) c4 (0:01.266) >> 54. Rh7+ (0:28.447) Kg8 (0:01.875) >> 55. Rh3 (0:10.164) cxd3+ (0:01.531) >> {White resigned} 0-1 > >Anti comp play would be IMO: seeking to find an opening line where the comp does >not understand squat, just for the sake of taking advantage of that. >A fair way of avioding anti comp play would be to, choose a mainline that gives >you or the comp a + or - 0.10 (preferebly an equal score) score, and proceed >from there, just like in human v human games, black seek to equalize the >position and white tries to build on his minimal advantage of making the first >move. >If the mainline is 2,3,4 or 5 moves is irellevant just as long as you play a >line that is concidered to be equal (still give or take) to make sure there are >no anti comp strtegies involved. And the mainline would have to have an ECO >code! > >Regards >Jonas
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