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Subject: Re: Can anyone here beat the "best" prog in 40/120

Author: Jonas Cohonas

Date: 05:22:11 11/08/01

Go up one level in this thread


On November 08, 2001 at 08:10:12, Vincent Diepeveen wrote:

>On November 08, 2001 at 08:01:39, Jonas Cohonas wrote:
>
>>On November 08, 2001 at 07:40:57, Vincent Diepeveen wrote:
>>
>>>On November 08, 2001 at 06:35:18, Jonas Cohonas wrote:
>>>
>>>Sure if there is a prize fund i'll join.
>>>
>>>I usually go for the draw. then the thing wants to win, and i
>>>finish it. i need to know the name of my opponent of course,
>>>otherwise it's not fair.
>>>
>>>>Can anyone here beat the "best" prog in 40/120 without using anti comp
>>>>strtegies? on atleast an Athlon 1000?
>>>>
>>>>I have seen a lot of post where people draw the comps when trying to do nothing
>>>>but that, but i am yet to see someone not using anti comp strategies beat them
>>>>in a 40/120 on fast hardware..... anyone up for the challenge?
>>>>
>>>>Regards
>>>>Jonas
>>
>>The prize would be the reward of beating a prog under these conditions:
>>No anti comp play, 40/120 on fast hardware.
>>
>>Regards
>>Jonas
>
>First define anti computer play. i play awfully passive usually.
>i usually get closed positions and i hope my opponent fakes out and
>panics and exchanges my bad bishop for his active knight.
>
>that's not anti-computer play right?
>
>I'm 2312 and FM. So it's kind of unfair to say: 'you must play a tactical
>game against the computer'.
>
>Let me show you a game i played on USCL where i won from
>crafty. Is this anti-computer play?
>
>Because if you decide it's not, then any way of fighting the machine
>is allowed of course.
>
>Of course i prefer to take it out of book at move 3 or so. I'm not going
>to fight an opponent with mainlines. I never do!
>
>Auch no search command at uscl. duh.
>
>let me seek in my email box. here it is:
>
>MiChiDa (2471) vs. Diepeveen (2339) --- Wed Oct 17, 08:55 EDT 2001
>Rated standard match, initial time: 15 minutes, increment: 15 seconds.
>
>Move  MiChiDa                 Diepeveen
>----  ---------------------   ---------------------
>  1.  Na3     (0:00.000)      e5      (0:00.000)
>  2.  c4      (0:00.020)      c5      (0:18.750)
>  3.  e4      (1:00.014)      Nc6     (0:05.047)
>  4.  d3      (0:43.225)      Bd6     (0:07.812)
>  5.  Nf3     (0:40.541)      Nge7    (0:05.828)
>  6.  Nb5     (0:56.346)      Bc7     (0:02.640)
>  7.  Bd2     (0:35.324)      a6      (0:10.297)
>  8.  Nxc7+   (0:37.988)      Qxc7    (0:02.891)
>  9.  Be2     (0:33.356)      O-O     (0:03.719)
> 10.  O-O     (0:33.453)      d6      (0:09.140)
> 11.  h3      (0:27.299)      b5      (0:29.969)
> 12.  cxb5    (0:37.433)      axb5    (0:02.406)
> 13.  Qc2     (0:31.948)      b4      (0:07.828)
> 14.  a4      (0:12.717)      h6      (3:16.703)
> 15.  b3      (0:35.537)      Be6     (0:05.796)
> 16.  Rfb1    (0:36.684)      f5      (0:04.843)
> 17.  Rb2     (0:33.950)      f4      (0:26.313)
> 18.  Re1     (0:35.555)      Qd7     (0:06.704)
> 19.  Rbb1    (0:32.430)      Kh8     (0:46.828)
> 20.  Bd1     (0:33.157)      g5      (0:03.860)
> 21.  Rf1     (0:11.823)      Rf6     (1:38.594)
> 22.  Nh2     (0:31.984)      Nd4     (0:03.516)
> 23.  Qa2     (0:27.016)      f3      (0:07.828)
> 24.  Nxf3    (0:31.451)      Nxf3+   (0:36.844)
> 25.  Bxf3    (0:00.897)      Rxf3    (0:18.719)
> 26.  gxf3    (0:30.771)      Ng6     (0:15.203)
> 27.  f4      (0:55.107)      Bxh3    (0:21.359)
> 28.  f5      (0:00.995)      Nf4     (0:34.688)
> 29.  Rfd1    (0:29.329)      Qf7     (0:33.828)
> 30.  f3      (1:46.091)      Qh5     (0:18.687)
> 31.  Bxf4    (0:40.128)      gxf4    (0:04.359)
> 32.  Kf2     (0:06.505)      Bg2     (1:16.469)
> 33.  Ke1     (0:00.990)      Bxf3    (0:10.703)
> 34.  Qf2     (0:00.975)      Rg8     (0:16.594)
> 35.  Kd2     (0:00.630)      Rg2     (0:02.906)
> 36.  Qxg2    (0:14.608)      Bxg2    (0:08.734)
> 37.  Kc2     (0:04.144)      f3      (0:01.328)
> 38.  Rd2     (0:10.895)      Qh4     (0:45.953)
> 39.  a5      (0:29.094)      f2      (0:45.813)
> 40.  a6      (0:28.108)      f1=Q    (0:05.485)
> 41.  Rxf1    (0:20.223)      Bxf1    (0:01.688)
> 42.  a7      (0:07.853)      Qd8     (0:01.734)
> 43.  Rh2     (0:09.275)      Qa8     (0:59.906)
> 44.  Rxh6+   (0:27.769)      Kg7     (0:02.750)
> 45.  Rg6+    (1:03.956)      Kh7     (0:02.078)
> 46.  Rg1     (0:33.690)      Qxa7    (0:02.359)
> 47.  Rxf1    (0:25.220)      Qa2+    (0:02.562)
> 48.  Kd1     (0:01.607)      Qxb3+   (0:02.016)
> 49.  Ke2     (0:01.733)      Kg7     (0:06.750)
> 50.  Rg1+    (0:11.371)      Kf7     (0:04.563)
> 51.  Rh1     (0:02.393)      Qb2+    (0:07.937)
> 52.  Ke3     (0:02.656)      Qd4+    (0:01.391)
> 53.  Ke2     (0:21.230)      c4      (0:01.266)
> 54.  Rh7+    (0:28.447)      Kg8     (0:01.875)
> 55.  Rh3     (0:10.164)      cxd3+   (0:01.531)
>      {White resigned} 0-1

Anti comp play would be IMO: seeking to find an opening line where the comp does
not understand squat, just for the sake of taking advantage of that.
A fair way of avioding anti comp play would be to, choose a mainline that gives
you or the comp a + or - 0.10 (preferebly an equal score) score, and proceed
from there, just like in human v human games, black seek to equalize the
position and white tries to build on his minimal advantage of making the first
move.
If the mainline is 2,3,4 or 5 moves is irellevant just as long as you play a
line that is concidered to be equal (still give or take) to make sure there are
no anti comp strtegies involved. And the mainline would have to have an ECO
code!

Regards
Jonas



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