Author: Janosch Zwerensky
Date: 02:33:48 12/13/01
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>On the other hand there are heuristics the human players use that are of too >high level at this time for computers. I, for one, am also not sure whether it would be worth the effort (from a purely performance-oriented point of view) even *if* someone built, for example, humanlike high-level planning into their chess engine. I suspect the pattern-matching processes involved would be consuming a lot of computing power, which would be lost for more standard procedures of that program. On top of that, I guess the code would be harder to optimize than everything else in the engine, so most likely the speed penalty of high-level planning could well be even way worse than what one might expect from the (unknown) computational complexity of the brain processes doing long-range planning in humans. Regards, Janosch.
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