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Subject: Re: Who is the better chess program author?

Author: Janosch Zwerensky

Date: 02:33:48 12/13/01

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>On the other hand there are heuristics the human players use that are of too
>high level at this time for computers.

I, for one, am also not sure whether it would be worth the effort (from a purely
performance-oriented point of view) even *if* someone built, for example,
humanlike high-level planning into their chess engine. I suspect the
pattern-matching processes involved would be consuming a lot of computing power,
which would be lost for more standard procedures of that program. On top of
that, I guess the code would be harder to optimize than everything else in the
engine, so most likely the speed penalty of high-level planning could well be
even way worse than what one might expect from the (unknown) computational
complexity of the brain processes doing long-range planning in humans.

Regards,
Janosch.



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